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I doubt many young gamers know that Sierra once was the biggest and most respected producer of classic adventure games. They kept that status for quite a few years, until LucasArts took over with extraordinary original titles like Secret of Monkey Island. Hell, in a couple of years most of the new generation of gamers probably won't even know what a point-n-click adventure is!
Endlich kommen auch Sega-Besitzer in den Genuß eines
Sierra-Adventures. Erwartet allerdings
nicht die Komplexität oder
tollen Grafiken eines “Space Quest III“ oder “Police Quest II“
- das alte Kings Quest hat immerhin schon fünf Jahre auf dem Buckel. Doch Puzzles und Spielwitz haben sich erstaunlich frisch gehalten, und für Einsteiger ist das Modul geradezu ideal: Keine harte Action oder langwierige Rollenspiel-Prügelei, sondern
nicht allzu schwere Denk- und
Tüftelarbeit ist gefragt. Wer nichts
gegen die umständliche Fummelei mit der Menüleiste einzuwenden hat, wird gut bedient.
Similar to the computer game of the same name. 76 different screens with noun and verb commands selected from a list. Not very difficult for the experienced player, but a fun quest for the average player.
In conclusion, King's Quest: Quest for the Crown is a disappointing conversion. Parker Brothers never seemed to get the idea of consoles down in the 8-Bit era and as far as I remember most games they released sucked, but this one is especially disappointing because the original version was so groundbreaking and entertaining. Just taking it without doing anything is totally half-assed. In addition, by this time in video game history they were already up to Part IV, which would have been a much better conversion if they wanted to straight up port it without any changes. It's a mystery to me why they didn't, because surely Roberta Williams would have wanted to make as many version of her game as possible, and since it only came out a year prior it would have made the most sense.