There are no reviews for the SEGA Master System release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.9|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.9|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.1|
|Sound / Music||The quality of the sound effects and/or music composition||2.6|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.4|
|Text Parser||How sophisticated the text parser is, how appropriate its responses are, etc.||3.0|
|Overall MobyScore (9 votes)||3.0|
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I doubt many young gamers know that Sierra once was the biggest and most respected producer of classic adventure games. They kept that status for quite a few years, until LucasArts took over with extraordinary original titles like Secret of Monkey Island. Hell, in a couple of years most of the new generation of gamers probably won't even know what a point-n-click adventure is!
Endlich kommen auch Sega-Besitzer in den Genuß eines Sierra-Adventures. Erwartet allerdings nicht die Komplexität oder tollen Grafiken eines “Space Quest III“ oder “Police Quest II“ - das alte Kings Quest hat immerhin schon fünf Jahre auf dem Buckel. Doch Puzzles und Spielwitz haben sich erstaunlich frisch gehalten, und für Einsteiger ist das Modul geradezu ideal: Keine harte Action oder langwierige Rollenspiel-Prügelei, sondern nicht allzu schwere Denk- und Tüftelarbeit ist gefragt. Wer nichts gegen die umständliche Fummelei mit der Menüleiste einzuwenden hat, wird gut bedient.
Game Freaks 365
In conclusion, King's Quest: Quest for the Crown is a disappointing conversion. Parker Brothers never seemed to get the idea of consoles down in the 8-Bit era and as far as I remember most games they released sucked, but this one is especially disappointing because the original version was so groundbreaking and entertaining. Just taking it without doing anything is totally half-assed. In addition, by this time in video game history they were already up to Part IV, which would have been a much better conversion if they wanted to straight up port it without any changes. It's a mystery to me why they didn't, because surely Roberta Williams would have wanted to make as many version of her game as possible, and since it only came out a year prior it would have made the most sense.