My Hero Reviews (SEGA Master System)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.1
Graphics The quality of the art, or the quality/speed of the drawing routines 2.6
Personal Slant How much you personally like the game, regardless of other attributes 2.2
Sound / Music The quality of the sound effects and/or music composition 2.6
Story / Presentation The main creative ideas in the game and how well they're executed 2.1
Overall User Score (8 votes) 2.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
1UP! (Feb 20, 2009)
My Hero est un charmant petit papy de beat'em up, original, bien fait, certes revèche mais réussissant malgré tout à rester abordable. Ce qui achève de séduire sont toutes les touches dans le design: les méchants avec leurs chaussettes noires et blanches à la mode Tim Burton, les bouteilles qu'on frappe comme des missiles, l'uniforme de lycéen de Takeshi, comme Kunio en plus décontracté, et puis bien sûr le duel sur la plage, moment faussement lyrique. Le héros, vainqueur, une main sur l'épaule du vaincu, lui montre le soleil couchant. "Regarde comme c'est beau, faisons la paix", traduit-on mentalement. La copine délivrée les rejoint et puis le méchant, qui a tout de même une triste réputation à défendre, file un coup de poing au héros et s'enfuit de nouveau avec la fille. Le pauvre Takeshi, à cet instant, ressemble à Pitty, le gosse qui se fait massacrer par son nounours Gloomy Bear; il reste là, figé, sidéré, atterré par sa propre naiveté. Absolument brillant !
Defunct Games (Sep 18, 2005)
Overall, this game reminded me of classics like Bayou Billy, or Renegade. But on a more linear path. And not as fun or remotely innovative. Still, it gets points for having the gall to be so ridiculously hard!
Version Sega de « Urban Champion (Nintendo) », ce jeu présente une action plus rapide et plus variée que son concurrent cité plus haut. Il démontre ainsi l'importance du scénario quelque soit le type de jeu. Les décors sont simples, mais le logiciel n'en souffre pas. La musique, superbe, ajoute une note gaie et amusante à ce jeu fort plaisant.
Tilt (Dec, 1987)
L'animation est de grande qualité et de très loin supérieure à celle d'Urban Champion. Côté son, la mélodie continue s'avère très entraînante et ne lasse pas le joueur. En revanche, les bruitages sont un peu légers. Ce jeu, fort distrayant, fait cependant pâle figure face à Choplifter mais il convient parfaitement aux novices.
The Video Game Critic (Jun 04, 2002)
Your character looks like a big dork wearing a blue prom tux. He can jump, punch, duck, and kick, but his best attack is the flying kick. When you strike an enemy, he flies diagonally off the screen. What makes the game so hard is that one hit (touch really) will kill you instantly. There's little room for error, so when you accidentally duck instead of kick, you'll pay the price. Still, there's something to be said for arcade-style games like this. It has an addictive quality that keeps you coming back.
HonestGamers (Apr 11, 2012)
There are only about four levels in total, and they are just variations of the same city and city outskirts 'sets.' As a result, the programmers decided to have the game just speed up and go on and on, probably indefinitely. In the past I delved deeply into My Hero, and found that I was able to record an impressive score and 'finish my objective' countless times. Now that I have many more appealing options (as do you, hopefully), I might happily beat the Mohawked one once or twice before powering down the Master System and moving onto something a little more involved, which is almost anything else.
Happy Computer (Nov, 1986)
Ein Prügelspiel mit lausiger Grafik. Es ist ein recht simpler Geschicklichkeitstest mit nervtötender Musik.
Sega Does (Oct 22, 2014)
My Hero supposedly has three levels which repeat ad infinitum once defeated, but I couldn’t get past the first stage. This poor heroic shlub has no life bar and no real way to protect himself outside of jumping like a clown across the city boardwalk. Even then, there’s no guarantees that some cretin won’t just land the right jab to your shin and knock you out of commission while you’re jumping. Early beat-em-up My Hero might be, but even Irem’s Kung Fu Master (released the year prior in 1984) included a life bar which allowed you to absorb a few hits. No, My Hero is Sega showing that they have no idea how to handle the side-scrolling beat-em-up genre in 1985. Given the newness of the genre, I can’t blame them for not knowing what they’re doing, but I can blame them for releasing the game at all. A valiant first attempt, My Zero is not.