Solomon's Key for the NES was released in Japan on this day in 1986.

Shadow of the Beast (SEGA Master System)

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MobyRank
100 point score based on reviews from various critics.
2.2
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the SEGA Master System release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.4
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall MobyScore (5 votes) 2.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
82
Computer and Video Games (CVG)
There's parallax scrolling – something not seen every day on the 8 bit Sega - and a detailed main character who runs, jumps, kicks and punches. You can even see his chest expand as he breathes! Colour could have been used to better effect in places, but that's no great handicap. What is most frustrating is the poor control setup which forces the player to push diagonally-up to jump - and we all know how inaccurate the Master System joypad is! Too many times you'll find yourself jumping when you're trying to attack something and vice versa. Mind you, if you can overcome this difficulty, then Shadow Of The Beast emerges as a perfectly respectable and tough slice of arcade adventure action.
80
Player One
Le premier jeu commercialisé sur Megadrive enfin adapté sur sa petite sœur, la Master System. Cette version reste fidèle à la précédente et se trouve enrichie de pas mal de détails. Opération réussie pour Tecmagik.
80
Mean Machines
The graphics are excellent, the sound is good and the gameplay is addictive, but there are a couple of things really did annoy me. First, the nature of some of the traps is highly irritating; the potion that kills you and the book that sends you back to the start instantly spring to mind. There's no skill in avoiding them - you have to select them to learn what they do - and once you've done that you'll never touch them again. So what's the point of having them except to wind you up and make you annoyed? And secondly, the control method. Using up on the control pad makes life unnecessarily difficult, and it's easy to accidentally jump in the heat of the battle and lose a load of energy. It's a shame these points are present, because they take the edge off an otherwise highly enjoyable and entertaining game.
45
GamesCollection
Un gioco che non è consigliabile a nessuno ed in nessun caso. Statene alla larga