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To say I'm disappointed with this is the greatest understatement of the year. Strider may have smooth scrolling and okay sprites (although the Strider sprite seems to change size at times and sometimes hovers over platforms!), but the playability is sadly lacking. Strider can't duck under bullets, is sadly unresponsive and loses energy rather quickly. A hideous death is unavoidable, since there doesn't appear to be any extra energy icons to pick up. I can't recommend this unpolished effort at all.
If you don't have the Genesis version and want to have this game at home, then I guess Strider for Master System will suffice. It captures about 60% of the original game's magic and is decent overall for 8-bit.
But the original Strider was one of the best 2D arcade games out there, when it's not done right it just feels wrong and is hard to recommend. It's amazing that the game was even this close to the original, but sadly it just wasn't close enough. Sure it's miles ahead of the N.E.S. Strider, but this really is the type of game you would want to experience on a 16-bit console.
ASM (Aktueller Software Markt)
Ein 8-MByte-Modul von 16 auf 8 Bit konvertieren? Das kann doch nicht gut gehen, wie die Umsetzung von CAPCOMS STRIDER auf das Master System bestens beweist. Zwar hat man sich redlich Mühe gegeben, aber überzeugen kann das Resultat keinenfalls.
Es tut mir leid für die relativ gut aussehende Grafik, aber dieses Spiel scheitert einfach an den Möglichkeiten des Systems. Wenn man eine Ferrarikarosserie um einen Trabimotor bastelt, hat man auch keinen Formel-l-Rennwagen. Von der Spielhalle verwöhnte Strider-Fans werden sich auf den Master System zu Tode schluchzen.