User Reviews

More than just a run-and-shoot game Katakis | カタキス (39505) unrated
Short and sweet. re_fold (310) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (14 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Oct 28, 2004)
In conclusion, allow me to say that if you're looking for a basic SMS collection, this game simply MUST BE a part of it. If you own one game, pick this, really, it's just a great game. One of the best.
100 (May, 2009)
Zwischen den beiden Spielen liegen Welten, eindeutig zu Segas Vorteil. Und das sage ich hier als ein großer Fan von Nintendos Kopfgeldjägerin. Da es zudem noch nicht so extrem frustrierend wie "Impossible Mission" ist, steht der vollen Punktzahl nichts im Wege. Immerhin reden wir hier vom anspruchsvollsten und wohl besten Spiel für das Master System.
Génération 4 (Mar, 1988)
Un très bon jeu, passionnant, complet sans être complexe.
Tilt (Dec, 1987)
Très japonais dans les graphismes, Zillion possède une réalisation fort soignée. Et malgré la taille relativement imposante des personnages, l'animation ne souffre d'aucune lenteur et l'action se révèle particulièrement rapide. En fait, le seul reproche que l'on puisse adresser à cette cartouche concerne l'accès aux données contenues dans les terminaux. Un code à base d'idéogrammes sert d'intermédiaire et le joueur a parfois du mal à s'y accoutumer.
Sega Does (Jan 14, 2015)
Zillion doesn’t come near the depth of Metroid or Legend of Zelda – the non-linear games of the mid-80s – but the game was certainly unfamiliar and likely uncomfortable territory for the arcade-leaning Sega. The company had to have known, though, that if they were going to compete with the ever-evolving, ever-popular Nintendo, they’d have delve into different genres (see also: 1987’s Phantasy Star, Sega’s first in-house developed RPG). Sega would still focus heavily on their arcade stable going forward, but awesome aberrations like Zillion began to appear more and more often, standing as examples of Sega learning from their contemporaries while still remaining true to their identity.
The Video Game Critic (Aug 27, 2001)
The graphics are good, and the music isn't bad either. Zillion does have a few flaws. First, you'll often need to remember a series of odd symbols, and the manual recommends writing them down. I don't like games where you need to take notes. Secondly, there's no save feature, so you'll have to complete you mission in one sitting. You do get three continues though. Overall, this is a fine title that does a good job of combining action and puzzle solving.
Sure, you'll need to set aside an afternoon to play it, and if you lose you may be tempted to set fire to your Master System, but Zillion is still an enjoyable experience. Old-time SMS fans should hunt this classic (and avoid the utterly crappy sequel.)
HonestGamers (Jun 08, 2005)
The interplay among all its elements molds Zillion into something that's not easily defined... but it's refreshing, fun, and mentally engaging. I'll probably still be playing Zillion after another 18 years. And I'll still feel unbearably sad whenever Amy cries.
Whether intentional or not, Zillion is very reminiscent of Epyx' Impossible Mission - down to the searching for and collection of key symbols, and their consequent deciphering to allow access to computer terminals. The action is a little repetitive, but the blend of hectic blasting action, platform precision and logical problem solving proves very addictive; many games and plenty reams of paper will be needed to solve it.
Power Play (Dec, 1987)
Auf den ersten Blick war ich von Zillion etwas enttäuscht. Die Animation der Spielfiguren könnte ruhig etwas besser sein. Zudem hatte ich einige Schwierigkeiten mit der Steuerung zurechtzukommen. Doch als die Anfangsprobleme überwunden waren, kam ich langsam auf den Geschmack. Spielerisch hat Zillion nämlich einiges zu bieten. Wenn man zum Beispiel einen Kollegen befreit hat, können Sie Ihn als zweite Spielfigur heranziehen. Damit das auch Sinn macht, hat er spezielle Stärken. Neben guten Reaktionen sind also auch Taktik und Kombinationsgabe gefragt. Mit Zillion dürfte man einige Zelt beschäftigt sein, Es ist nicht einfach und ziemlich komplex. Für Action-Tüftler genau die richtige Mischung.
VideoGame (Dec, 1991)
Baseado no desenho animado japonês de mesmo título, este jogo tem uma única fase: um labirinto. JJ, um adolescente guerreiro, deve destruir o computador central de uma base alienígena.
Jedem, der ein Sega-System besitzt, empfehle ich dieses Game wegen der guten Grafik, und weil es nicht ein einfaches Ballerspiel ist, sondern auch ein wenig die grauen Zellen beansprucht.
GamesCollection (Feb 26, 2008)
Un titolo che merita certamente attenzione non tanto per la realizzazione tecnica, ma per la giocabilità che offre. Zillion è un titolo particolare, che unisce varie tipologie di gioco riuscendo ad amalgamarle tutte.