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Basically, I loved Albert Odyssey especially the light-hearted feel of it all. It just felt like a really enjoyable RPG to me with great 2-D hand-drawn graphics, beautiful music and an OK story. A real testament of the slowly disappearing classic 2-D traditional RPG. No matter how great I thought it was, I have to admit that it could have been a lot longer. However, I don't think it's that big a deal especially considering that a lot of the 32-bit RPGs so far have been very short (Suikoden and the upcoming Magic Knight Rayearth for example). Anyway, if you love traditional RPG with a little bit of humor and great music (like the Lunar series), I highly recommend this game because in my opinion it really comes out as being a quality RPG and definitely worth picking up if you have a Saturn.
Besides this one being a solid RPG, the dialogue is some of the most hilarious in any RPG to date - even compared to other Working Designs' titles. Any game that can poke fun at itself gets my respect. On top of this, the graphics look great and the fighting system is easy to use. The story line is interesting, but it is pretty much a standard RPG.
Take a walk down memory lane. Working Designs and RPG fans will probably like Albert Odyssey, even though it's dated. A good storyline and decent graphics await your Sega Saturn.
In today's world, Albert Odyssey would be considered bad or average at best. The game doesn't offer anything that remotely say 32 bit at all. Still the game gives us a chance to see what a good 16 bit rpg game is all about out. Albert Odyssey isn't really a bad rpg game on it's own. But when you compare it to other 32 bit rpg games out there, it does look bad. This is a good one shot game that you will have a good time with. Nothing more and nothing less.
Beau, drôle, émouvant, Albert Odyssey ~Legend of Eldean~ tranche avec ses prédécesseurs par son système de jeu. Musicalement sublime, le jeu ne souffre que de son conservatisme et de la longueur de ses temps de chargement. Une perle à ne pas rater sur la console, probablement le meilleur épisode de la série.
If the progression through the dungeons had been a little better and been more imaginative in design, the game would've been more enjoyable. I liked playing through the Fargasta section of the game, even though it was rather difficult, but I would like to have seen that kind of design present in the areas leading up to it. Also, the game's ending lacked closure. With as strong a storyline as it has, I was looking for more after the last battle. On a positive note, the improvements Working Designs has made to the game place it above its Japanese counterpart, and the game's graphics and interface are excellent. Although there are better RPGs out there, Albert Odyssey delivers where it counts. Certainly worth any Saturn owners time and money.
Before Final Fantasy VII, RPGs were 2D, with hand-drawn graphics and animation, emphasizing storytelling over graphics. Albert Odyssey fits the description of the better 16-bit RPGs, complete with sprite-based graphics and a good story. Released as Albert Odyssey Gaiden in Japan, Working Designs has polished the game's interface and translated the script to English for release in the US.
Albert Odyssey is worth trying, but you?ll probably finish it during a weekend rental. For a little more involving gameplay, sheath your sword and move on the Shining The Holy Ark.