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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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Video Games & Computer Entertainment
What does take away from this game is the save game system which sometimes forces you to replay long battles and the camera movements which can cause dizziness and confusion, usually at the same time. Mystaria has it's flaws, but still comes out as a must have for Saturn owners looking for an RPG.
A must buy for fans of strategy/RPG or Shining Force games. Micro Cabin definitely borrowed a few things from Sonic/Camelot to make this game. For an early Saturn game, the graphics are excellent. Compared to Shining Force III, however, they are only above average. The tactics/strategy is what really keeps you on board though...
While I would have enjoyed this game a lot more about 6 months ago, I heartily commend Sega both for translating it and fixing some of it's flaws. Though the strategic parts get fairly tiresome after 10 or 15 hours, Mystaria does boast a long quest with a good storyline and some impressive graphics and music. It's not an epic to get excited about, but if you own a Saturn and enjoy RPGs, odds are you'll have a lot of fun with Mysteria. It's no Rayearth, but a good game.
Representing the first, true RPG released in the U.S. for the Saturn, Mystaria makes the 32-bit jump with a sense of consummate ease and easy confidence. While it's true that beyond the spectacular graphics and 3-D playing field, there's not too much here outside of the traditional RPG formula, it's the elements of gameplay, with which RPG fans are already happy, that have been left mostly intact. Making it's debut several months ago in Japan to rave reviews and massive sales, Mystaria (known as Riglord Saga in Japan) is very likely to have the same effect on the always RPG-hungry U.S. market.
Electronic Gaming Monthly (EGM)
For me this was the most anticipated Saturn game. It is more of a military strategy game rather than an RPG, but I really don't mind. I love this sort of game. The play mechanics were a bit cumbersome. The biggest trouble I had with he game was that me eyes had a hard time focusing on the character, which seems more like jumbles of polygons than an adventurer the first few times of playing it. The audio and pyrotechnics help it out. So far, it's one of the better Saturn games.
If you sold everything you owned, including your Genesis, get a Saturn, don't worry, you won't lose out by purchasing the great-looking Mystaria. But, if you're still wondering if any worthwhile RPGs are coming out for the next-generation systems...so are we.
Coming Soon Magazine
"Mystaria is a continent blessed with rich and beautiful resources. Four countries have peacefully shared this continent for many years. Unfortunately, peace does not last forever as history has shown. Lord Bane, the magic shogun, and his army have come across the sea from the country Yamatui in the east. In a flush, the army has taken possession of Queensland and has begun invading other countries. A prince and his group are watching for an opportunity to lunch a counterattack. A legendary battle which will change the face of history has now begun."