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User Reviews

There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (10 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameSpot (Jan 16, 1997)
Ever since I can remember, strategy games have bored me. I've never cared about reliving historic navy battles on my television, or cultivating spices while infiltrating futuristic dynasties. After all, console games are about kicking ass with fast-paced action and state of the art graphics. And then came Command & Conquer. My world has changed.
Game Revolution (Jun 06, 2004)
With two CD's, one for NOD and one for GDI, Command & Conquer is a game that will take a long time to beat. Different routes lead to different maps, so even if you beat the game, there are maps that you haven't fought on. There are even hidden weapons in the game (can you find the nuclear weapons?). As a long time player of strategy war games, I can honestly say that this is one of the hardest. This game is a must have for Saturn owners who love this genre, and a great game for those who have never seen it before. Oh shoot, the GDI are blowing up my construction yard, gotta go!
Mega Fun (Dec, 1996)
Command & Conquer überzeugt vor allem durch eine ausgefeilte Künstliche Intelligenz des Computergegners. Er machte es mir selten leicht, eine Mission zu erfüllen, ohne daß das Gefühl entstand, unfair behandelt worden zu sein - also Motivation pur. So werden Neueinsteiger kräftig daran zu knabbern haben. Hinzu kommt die einmalige Missionsvielfalt. Von Befreien über Vernichten bis zur schlichten Sabotage ist hier alles vertreten. Auch die Komplexität der Missionen soll nicht unerwähnt bleiben. Die Grafik ist auf den ersten Blick eher zweckmäßig, jedoch liegt der Teufel im Detail: Die Level wirken sehr detailliert, die Einheiten sind allesamt gerendert und flüssig animiert. Daß sich Westwood sehr viel Mühe gegeben hat, zeigen auch die richtig flüssigen 90 Minuten Full Motion Video. Eine Träne bleibt leider in meinem Auge: Das Paßwort-System halte ich nicht für die optimale Save-Lösung. Trotzdem bleibt C&C eine Empfehlung allerfeinster Art.
Electric Playground (May 21, 1997)
Comparing the Saturn and PlayStation versions of C&C is an interesting exercise. Westwood has done a tremendous job with both ports of the game but the Saturn version is the one I'd go for, despite the fact that there are more missions for the PlayStation port. Obviously the video and CG clips look better on the PlayStation but I was surprised to see how much slow down the PSX version of C&C had (especially when the screen was covered with ant-like soldiers). Also, the grainier look of the Saturn port (as opposed to the smoothed out look of the PSX version) actually makes catching the smaller details a little easier on the eyes. Overall though, the two versions are nearly identical. The gameplay, audio and control are equally solid on both 32-bit systems.
In conclusion, Command & Conquer is a great game no matter what platform it happens to be on. Even if you're not a fan of real-time strategy games, you will more than likely find this game to be an awful lot of fun. This is a must own game for anyone with a Saturn.
I remember this one from the PC a while back. I'm glad to say that I like this one just as much if not more. The soldier graphics are small but extremely detailed, and the buildings are fine. The music gets a little repetitous, but the sound effects are perfect (those enemy screams get better with each kill). Plus, there are many different options within the game like all the different types of buildings and soldiers you can construct. I also like the option of sending engineers inside the enemy compounds and taking them over. And this is only the tip of the iceberg - this has the qualities of a classic. Tight from start to finish.
Video Games (Dec, 1996)
Soll man die Entwickler nun verfluchen oder loben? Einerseits ist Command & Conquer ein geniales Action-Strategie-Spiel, das Freunde beider Genres begeistern wird. Andererseits merkt man beiden 32-Bit-Umsetzungen an, daß das Vorbild eben ein PC-Spiel ist. Fangen wir besten mit den Schwachpunkten an: es gibt keine Speicheroption. Wenn ihr bedenkt, daß euch einige Missionen Stunden beschäftigen, könnt ihr euch sicher vorstellen, wie groß der Frust ist, wenn wegen einem kleinen Fehler alles für die Katz war. Bei der PC-Version konnte man während jeder Mission beliebig oft speichern, auf Konsole erhaltet ihr nur nach jeder absolvierten Stage ein Paßwort. Der Frust, den man verspürt, übertrifft die Motivation durch das geniale Spielprinzip manchmal bei weitem. (...) Diese Mängel führen dazu, daß die Wertung deutlich unter denen liegt, die die PC-Version in Fachblättern erhielt, trotzdem bleibt C & C ein erstklassiges Strategiespiel.