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Perhaps its unfair to judge games anachronistically, but Darkseed hasn't weathered the passage of time all that well, while other point-and-click adventures still thrive in our memories. In one scene, Mike sees a tombstone that reads the name "G. Threepwood," the hero of LucasArt's Monkey Island series. Ironically, Threepwood's legacy is alive and well today, while Mike Dawson's is fading in annals of now-defunct games. Hopefully, some developer will resurrect this franchise, give it a haircut, and make it viable for modern audiences.
The Video Game Critic
Sadly, some pretty big design flaws rain on the parade. Many critical objects, like a hair pin or glass shard are really hard to see. You sometimes need to examine an object multiple times to expose a critical clue. There are actions you need to take early in the game (like hide items) which make no sense (until later). Even when using a walk-through, Dark Seed is difficult to finish, so I can only recommend it to determined gamers with a lot of patience.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (1 vote)
There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.