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Trivia

Not only the name of the main character, Mike Dawson, refers to (a member of) Cyberdreams:

Mike Dawson lives, according to the manual, in an old Victorian house on Ventura Drive, Woodland Hills. The first office of Cyberdreams was located at 21243 Ventura Boulevard, Woodland Hills. Moreover, that’s the same address as printed on Delbert’s business card, Mike’s neighbor in the game.

The store in the game is called "Klug’s Food Market". Rolf Klug was the owner of Cyberdreams (so he provided “the food”).

The clue on the microfiche card that you examine in the library on day 3 is signed by Ryan Ketchum. Pat(rick) Ketchum was the President of Cyberdreams.

However, Pat gets his own signature. The cracked mirror note in the DOS version is signed by Timothy, but in the Amiga CD-32 version it is signed by Pat.

Contributed by game nostalgia (3635) on Dec 16, 2008.

The cut-out in the front of the box holds a small, removable diamond shaped box that originally contained the floppy disks. The small box shows a portrait of H. R. Giger's beloved wife Li who passed away in 1975. This painting (Li II, 1974, Work no. 251) measures 200 x 140 cm and contains a number of elements symbolizing death. The oversized head is decapitated and fed intravenously.

Contributed by game nostalgia (3635) on Nov 13, 2008.

In an interview with Gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=11039), Mike Dawson comment the "he went mad after the game"-myth: “Actually, I have no idea where it came from. In fact, I’d never heard that urban legend until just now. But frankly, I like it – and so do my six other personalities.”

Contributed by Der.Archivar Bronze Star Contributing Member (602) on Sep 28, 2006.

Rumour has it that the game's main designer/lead character, Mike Dawson, went mad after that game was produced. Of course this is probably nonsense designed to make the game sound more fearful!

Contributed by Johnny "ThunderPeel2001" Walker (425) on Dec 07, 2004.

Monkey Island Reference: In the real side, at the graveyard, read all tombs. You will find one for G. Threepwood.

Contributed by Itay Shahar (1728) on Aug 25, 2004.

There was this strange advice in the manual (translated from the German version): "Think logically. We tried to give all puzzles in the game a logic meaning. Only sometimes the logic may seem hard to comprehend. If you are stuck anywhere, try to use everything that you already carry. That may be successful." That doesn't sound too confident in the own game design, doesn't it ?

Contributed by xcom1602 Bronze Star Contributing Member (926) on Feb 11, 2004.

The actor digitized as "Mike Dawson" is actually Mike Dawson, the game's producer!

Contributed by Johnny "ThunderPeel2001" Walker (425) on Apr 21, 2003.

The producer of this game is named Mike Dawson. Believe it or not, Dark Seed's main character was named after him.

Contributed by Roger Wilco (1064) on Mar 18, 2003.

The german version of Darkseed suffered from a terrible translation. There were lots of spelling and grammatical mistakes (the first one on the very first screen of the intro, written in big letters), the rendering from English into German was clumsy and inapt, and sometimes english idioms, which are unknown in their respective form in German, were translated literally, which made them sound unintentional ludicrous or rather stupid. And there were points in the game, when several of these things came together, where it was hard or even impossible to comprehend the meaning of some sentences at all.

Contributed by xcom1602 Bronze Star Contributing Member (926) on Jan 19, 2003.

There isn't a single Giger design made especially for this game. Giger looked through all of his past work and chose those which he thought would fit better for Darkseed.

Contributed by n-n (52) on Sep 23, 2000.

 

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