Mega Man 8: Anniversary Edition (SEGA Saturn)

missing cover art
73
Critic Score
100 point score based on reviews from various critics.
3.7
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (8 votes) 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Electric Playground (May 21, 1997)
Mega Man 8 signifies the tenth year of operation for the Mega Man enterprise. I can still remember being monumentally entertained by Mega Man 2 for the NES not too long ago. And now here we are with a brand new CD-ROM upgrade to what is essentially the same neato adventure. The graphics and sounds are much better, and there have been some cool additions to the gameplay, but this is the same Mega Man I remember.
80
Megaman 8 fête le dixième anniversaire de notre combattant tout bleu avec beaucoup de soin. On trouvera même des illustrations en bonus dans le jeu. Le titre en lui même est fidèle aux épisodes précédents avec une réalisation actualisée et un enrobage réussi. Le gameplay caractéristique de la série est donc présent avec pas mal de passages plus variés (shoot'em up, snowboard, labyrinthe etc...) et une customisation un peu plus poussée. Le gros regret restera cette simplicité générale du titre qui fait que l'on voit la fin bien trop vite.
75
Game Revolution (Jul 29, 2004)
Fans of Megaman should get the game... as if you didn't already buy it the day it came out. For the rest of you, this game has some cool stuff going for it. But as a platformer, the shelf life is limited. There isn't a whole lot of replay value (aside from scouring the levels for hidden items), and this game doesn't do anything new or particularly different. But hey babe, it's Megaman 8, babe. Call me, we'll do lunch.
72
Mega Fun (Mar, 1997)
In diese Serie kommt einfach nichts Neues rein! Da hat Capcom ein gutes Spielsystem entdeckt und nutzt die Chance nicht, damit einen echten Hit zu landen! Wo ist der Haken bei diesem an und für sich soliden Jump 'n Run? Rockman kann beispielsweise noch immer nicht nach oben schießen, es gibt kaum neue Gegner, und Ihr baut Euren kleinen Roboter Waffe um Waffe zu einem Battlemech aus. Klar, besser als Teil 7 (SNES) ist es allemal, immerhin haben wir es mit so was ähnlichem wie Rendergralik zu tun, aber für ein ordentliches Saturn-Niveau ist das nicht gut genug: Beim Laden stottert zum Beispiel die Musik, die ansonsten recht nett ist, und den Zeichentrickstil im Intro und in den Zwischensequenzen einzusetzen, war wohl eher Verlegenheit. Fazit: Rockman 8 ist wohl doch nur was für wirkliche Fans und diejenigen Jump ‘n Run-Freaks, die noch keinen Teil der beiden Serien in ihrer Sammlung haben!
60
GameSpot (Apr 15, 1997)
Ten years have past since the original Mega Man hit the NES, and since that time, gaming has gone through some rather dramatic changes. Surprisingly enough, the Mega Man series has remained roughly the same, seemingly untouched by either technology or gaming trends. With this latest release, it is becoming painfully apparent that Capcom must reinvent its indigo hero for the decade ahead or resign itself to re-releasing the original titles on new platforms (without the guise of a sequel).