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Mega Man 8 signifies the tenth year of operation for the Mega Man enterprise. I can still remember being monumentally entertained by Mega Man 2 for the NES not too long ago. And now here we are with a brand new CD-ROM upgrade to what is essentially the same neato adventure. The graphics and sounds are much better, and there have been some cool additions to the gameplay, but this is the same Mega Man I remember.
Megaman 8 fête le dixième anniversaire de notre combattant tout bleu avec beaucoup de soin. On trouvera même des illustrations en bonus dans le jeu. Le titre en lui même est fidèle aux épisodes précédents avec une réalisation actualisée et un enrobage réussi. Le gameplay caractéristique de la série est donc présent avec pas mal de passages plus variés (shoot'em up, snowboard, labyrinthe etc...) et une customisation un peu plus poussée. Le gros regret restera cette simplicité générale du titre qui fait que l'on voit la fin bien trop vite.
Fans of Megaman should get the game... as if you didn't already buy it the day it came out. For the rest of you, this game has some cool stuff going for it. But as a platformer, the shelf life is limited. There isn't a whole lot of replay value (aside from scouring the levels for hidden items), and this game doesn't do anything new or particularly different. But hey babe, it's Megaman 8, babe. Call me, we'll do lunch.
Ten years have past since the original Mega Man hit the NES, and since that time, gaming has gone through some rather dramatic changes. Surprisingly enough, the Mega Man series has remained roughly the same, seemingly untouched by either technology or gaming trends. With this latest release, it is becoming painfully apparent that Capcom must reinvent its indigo hero for the decade ahead or resign itself to re-releasing the original titles on new platforms (without the guise of a sequel).