DescriptionYou have just stumbled upon a most intriguing book, a book titled Myst. You have no idea where it came from, who wrote it, or how old it is. Reading through its pages provides you with only a description of an island world. But it's just a book, isn't it? As you reach the end of the book, you lay your hand on a page. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. Now you're here, wherever here is, with no option but to explore.
Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. The game is presented as a series of static scenes where the player acts with the environment by clicking and manipulating objects. There are no enemies and it is not possible to die. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books.
The game's interface is reduced to a single cursor for navigation and interaction. Rather than collecting items and using them to solve puzzles, the player must gather subtly placed clues and manipulate complex mechanical devices in order to advance in the game. The world of Myst is mostly uninhabited, and the game has very few live-action scenes with characters and dialogue.
- "Myst I" -- Common title
- "ミスト" -- Japanese spelling
Part of the Following Groups
- Games made into books
- Games made into comics
- Myst series
- PlayStation the Best series
- Video games turned into board / card games
- Visual technique / style: Live-action cutscenes
There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Player One||Nov, 1995||95 out of 100||95|
|GamePro (US)||Nov, 1995||4.5 out of 5||90|
|Joypad||Dec, 1995||87 out of 100||87|
|CD Player||1996||7 out of 10||70|
|Electric Playground||Nov 05, 1996||6 out of 10||60|
|MAXIMUM Magazine||Oct, 1995||40|
There are currently no topics for this game.
1001 Video GamesMyst appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
DevelopmentMyst was rendered entirely on stock color Macintoshes using only Stratavision Software. Until the success of Myst, The Miller brothers ran Cyan from their basement..
NovelsHyperion published three novels set in the Myst universe:
- The Book of Atrus (1995), by Rand Miller, Robyn Miller and David Wingrove;
- The Book of Ti'ana (1996), by Rand Miller, Robyn Miller, and David Wingrove; and
- The Book of D'ni (1997), by Rand Miller and David Wingrove.
Additionally, Dark Horse Comics published two issues (Passages and the Joining) of an aborted Myst comic book miniseries, The Book of Black Ships.
ReceptionMyst is the best-selling game of all time. Over the course of a few years, it stayed on PC Data's top ten list. The game's non-violence (the creators are both pious Christians), simplicity, and amazing graphics contributed to its success. Myst was also responsible for many people buying a CD-ROM drive for their computers.
ReferencesWhile in D'ni, you may notice there is a mosaic of a face on the tile floor. Though it may look like one of the characters in the game, it is actually Chuck Carter, one of the graphics designers for the game.
References to the GameIn the 1995 episode "Treehouse Of Horror VI" of the TV series The Simpsons the last of three parodies named Homer³ is based on a Twilight Zone episode. Homer gets sucked into the 3rd dimension and enters a 3D animated world where some 3D objects exist on a grid. As he walks along, you can see a replica of Myst's library and a snippet of the Myst finale theme music can be heard.
SoundtrackMyst soundtrack composed by Robyn Miller was released in 1998. This soundtrack is pretty much available everywhere, in almost every online music CD store.
The songs are parted to several Myst game ages:
- Myst Island (1-6)
- Mechanical Age (7-13)
- Stoneship Age (14-17)
- Selentic Age (18)
- Channelwood Age (19-21)
- Finale (22-23)
- Bonus Tracks (24-26)
- Myst Theme
- The Tower
- The Last Mesage (Forechamber Theme)
- Fortress Ambience, Part I
- Fortress Ambience, Part II
- Mechanical Mystgate
- Sirrus Cache
- Sirrus Theme
- Achenar's Cache
- Achenar's Theme
- Compass Rose
- Above Stoneship
- Sirrus Theme - Stoneship Age
- Achenar's Theme - Stoneship Age
- Selentic Mystgate
- The Temple of Achenar
- Sirrus Theme - Channelwood Age
- Achenar's Theme - Chennelwood Age
- Fireplace Theme
- Early Selentic Mystgate
- Original Un-finale
- Computer Gaming World
- November 1996 (15th anniversary issue) – #11 Most Innovative Computer Game
- November 1996 (15th anniversary issue) – #13 Hardest Computer Game
- November 1996 (15th anniversary issue) – #3 Least Rewarding Ending of All Time
- Issue #4 - #14 in the "Top 100 Video Games of All-Time" list
- GameStar (Germany)
- Issue 12/1999 - #33 in the "100 Most Important PC Games of the Nineties" ranking
- 1993 - Best Game (Editors' Choice)
- PC Gamer
- April 2000 - #42 in the "All Time Top 50 Games" Readers' Poll
Related Web Sites
- Cyan's Myst Walkthrough (Full solution to Myst)
- JTB's Myst Help (A webpage providing a hint book in three different formats, illustrated puzzle solutions, both spoiler-free and spoiler-laden tips, maps of the Channelwood Age, links to other sources of online help for the game, and a set of save games for the Macintosh version of the game.)
- Myst.Com (Cyan's Official Myst Homepage.)
- Myst UHS Hints (Online web hints for Myst, written by Jason Strautman.)
- Play Myst For Me (An article by Scott Rosenberg, originally published in the SF Examiner Sunday Magazine, detailing his experiences attempting to get Myst running on his (dated) PC (1994 - Feb. 1995).)
- The Myst Guidebook (The Myst subsection of the Guidebook fansite that provides information about the game and a brief background on the game's production and later remake in addition to game hints and a walkthrough.)
- Wikipedia: Myst (article about the game in the open encyclopedia)
Environmental Sound Design: