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All in all, Scud: The Disposable Assassin is a mixed blessing. The incorporation of both a gun and a controller is new and different, but some problems with the game take away from the novelty. If you love Scud or side-scrolling platforms, you'll probably like this game, but it's not for everyone.
A light gun game that's much longer and provides more replay value than its competition? What more could you ask for? SCUD also has unique features (the best being the One-player/Two-gun Mode, though it's too easy) and plenty of strange humor (this is one twisted game!). The levels got very long and repetitive, and that hurts the score a bit.
Despite having two kinds of gameplay, Scud soon runs out of gas.
If you're a big fan of the Scud comic book, buy the game - it captures its look and feel very well. The game itself, though, is merely OK, which is too bad. Unlike a comic book, you can't just buy it for the story, toss it in a polybag, and hope it acquires collector's value one day.
I really enjoyed the design and gloss of Scud: The Disposable Assassin. It's just too bad that the game goes in three directions without really arriving anywhere.
Unless someone's paying you to take this game from them, stay far, far away from Scud: The Disposable Assassin.
There are a few unique elements, like enemies with shields that you need to knock back with continuous shots, and zombies that remove their heads and hurl them at you. Sometimes you can choose you path, but wherever you go in a stage, it all looks the same. Playing with one gun is far too difficult, but playing two-handed is too easy, allowing you to keep forging ahead for as long as you can tolerate it. Playing Scud is simply a miserable experience that Saturn owners should try to avoid.