DescriptionAnother Street Fighter sequel (this time for Street Fighter Alpha) adds even more to the classic fighting series.
New characters in this version include Gen (a wise kung-fu master), Rolento (who you may remember from another Capcom classic, Final Fight) and Sakura, a young school girl who follows her hero Ryu so close, she has the same type of moves. Dhalsim and Zangief also return to the fight with some news moves.
The other major difference is the loss of chain-combos and the gain of a custom combo system. Once you reach the required level (which is 1 at the least) you can execute a custom combo by combining any of the buttons (which there are 6 in total) or any of the special attacks (fireballs, etc.)
There are no SEGA Saturn user screenshots for this game.
There are 141 other screenshots from other versions of this game or official promotional screenshots.
- "Street Fighter Zero 2" -- Japanese title
- "Street Fighter Alpha2" -- Windows installation title
- "ストリートファイター ゼロ2" -- Japanese spelling
Part of the Following Groups
- Games made into movies
- Genre: Versus fighting
- Satakore (SegaSaturn Collection) releases
- Street Fighter series
There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|The Video Game Critic||Apr 30, 2008||A+||100|
|Digital Extremes||1996||9.5 out of 10||95|
|Video Games||Oct, 1996||86 out of 100||86|
|Mega Fun||Feb, 1997||85 out of 100||85|
|Jeuxvideo.com||Dec 09, 2011||17 out of 20||85|
|GameSpot||Dec 01, 1996||8.1 out of 10||81|
|All Game Guide||1998||80|
|SEGA-Mag (Objectif-SEGA)||Jan 17, 2008||8 out of 10||80|
|Defunct Games||May 29, 2004||79 out of 100||79|
|Game Revolution||Jun 06, 2004||B||75|
There are currently no topics for this game.
PlayStation OmissionsMissing from the Playstation version of the game are the characters Evil Ryu, Classic Dhalsim and Classic Zangief. Plus the number of color palettes available for each character has been reduced to 2.
Decompression ChipTogether with Star Ocean and Tengai Makyō Zero, this was the only game for the SNES to include the S-DD1 chip. This chip allowed sprite data to be decompressed in real time, and is only one of the various chips that allowed SNES games to stay ahead in the 16-bit console market for a while. It was also one of the latest obstacles that hindered SNES emulation: before the chip was completely emulated, "graphic packs" with the uncompressed graphics were necessary in order to play the game.
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