There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
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The Video Game Critic
The fresh set of backgrounds include a train depot, the Roman Coliseum, and the Great Wall of China. Bourbon Street (of New Orleans) is represented, but it looks awfully sparse. In general the stages are very understated and lack the charm of those in Street Fighter 2. Likewise the uninspired music tracks sound like Street Fighter 2 outtakes. There's no auto-save feature, but high scores and "master rankings" can be saved manually. But these are minor quibbles considering the quality of Street Fighter Alpha's gameplay, which is outstanding. Saturn fans were justified in bragging about this game.
Computer and Video Games (CVG)
In '92 we paid £100 for a second-rate Street Fighter 2, as it became available on import for the SNES. Now its greatest successor is home - perfect - for around £45.
Why did I rate the Saturn Alpha lower than the Playstation version? Three essential aspects: The super shadows are snapped, taunting is extremely difficult and the samples are tinny and far-away sounding. The Saturn version loads faster than the PS, but the purist like myself must have arcade exactness. Still, it plays the same (if not better with a Saturn pad) and, well...it's Alpha.
An excellent set of options enable you to ramp up the turbo and difficulty, so you can make this challenge as tough and as fast you want. While some of the game's characters aren't as great as in past Street Fighters, Alpha's enhanced gameplay makes the worth while characters more enjoyable. If you haven't smacked around M. Bison in a while, Alpha's a great place to do it.
Coming Soon Magazine
With all the street fighting games available today, along comes "Street Fighter Alpha: Warriors' Dreams" by Capcom. An exact reproduction of its arcade equivalent, the game places itself somewhere between Street Fighter 1 and 2. The purpose of this game is, of course, to knock your opponents energy bar to smithereens.
Fighters such as Street Fighter Alpha are a dying breed, unfortunately - while there are many great 3D fighters that are well worth the money, their dominance has led to a decline in interest for 2D games. After all, they're supposedly outdated in a world of polygons and textures and bump-mapping. For those who can look past this, SFA is a challenging and complex fighter that does take a bit of time to learn and quite a while to master - and as a bonus, you get a game that could stand in for a modern 2D fighter and nobody would know the difference. For a new Saturn gamer (and you're out there, I see the eBay auctions for the things), SFA is a great place to see what the Saturn really was good at - fighting games.
Ce Street Fighter Alpha est dans l'ensemble une incontestable réussite. En reprenant les bases qui ont fait le succès de la saga depuis ses débuts, et en y ajoutant des innovations très pertinentes d'un point de vue du gameplay, Capcom réussit son pari et nous offre un épisode charnière de la série, dont bien des éléments serviront de base au développement des titres qui suivront. On a donc affaire à un excellent jeu de combat en deux dimensions sur Saturn, ce qui n'est pas un mince exploit quand on connaît la concurrence sur ce support.
All Game Guide
Despite the few new elements, the question of whether you will enjoy Street Fighter Alpha really hinges on whether you like Street Fighter II. If you're still looking for more of that style of gameplay, albeit done in a more over-the-top way, then Street Fighter Alpha is for you. But if you've become bored of Street Fighter II and its many kissing cousins, it won't bring you back to the fold.