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SummarySega goes Virtua again
The GoodTime Warner's version of Virtua Racing isn't just a conversion. First (and most important) thing you'll notice is the Gran Prix mode, an interesting career mode which puts you in control of several different cars aiming for a certain score to upgrade to next class. First you'll be racing with Go Karts, then with Coupè, Dragsters, Prototypes and good ol' F1 car. You can go through 10 different tracks to gain points for upgrading, although if you have enough you can skip the rest of races and go directly to the next class. Even so, it's really challenging, and practice is definitely required to master every turn. That makes the game really enjoyable and rewarding, because it's simply easy to know when you're performing well and when you're not. Gameplay is, like the arcade version, well-balanced and yet very deep, keeping you in front of the screen for hours just to lower your best times. Of course, the original arcade mode is present, and well, plays just like the original, except you can use a control pad this time (or an arcade racer, if you have one).
The BadThe graphics are simply unacceptable. Sega showed not much later that Saturn could handle a full textured, 30fps, perfectly-playable version of Sega Rally, even with some extras like a new circuit. V.R., for some reason, runs at a choppier 20fps, and even without texture you can notice a really bad pop-up effect. Plus, further polygons seem to lose color, making difficult to see who are you trying to pass in gp mode. Another minor issue is the A.I., which sometimes completely forgets fairness letting opponents run into your car and causing incidents. It could be avoided, though, but at the risk of losing some precious time.