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Electronic Gaming Monthly (EGM)
The console translation of Warcraft II is good even though it doesn't have the awesome multi-player capability that made it so popular in PC gaming circles. To make up for the loss, extra mission discs and a scenario creator has been added, making the game an exceptional value. Warcraft II's gameplay will satisfy any realtime strategy fan and (surprisingly enough), the Saturn controller isn't too hindering for a game that begs for a keyboard and mouse. Although the graphics aren't too impressive, they do the job. The audio, however, is top-notch. The high-quality medieval music is superb and sets the mood perfectly. For realtime strategy game fans, it doesn't get much better than this.
Was soll man noch schreiben? Der Titel hat eigentlich alles um als Hit auf dem Saturn bezeichnet zu werden. Wen die Fantasy-Thematik von WarCraft II mehr anspricht als die futuristische von Command & Conquer, sollte hier zugreifen. Fans der Genre's holen sich natürlich beide Titel :-)
Warcraft II: The Dark Saga is the ideal game for the accountants, administrators, and restaurant managers of the world - and strangely enough, it works pretty well for the rest of us. The name of the game is resource management, cleverly disguised under the auspice of war. You choose sides over two different scenarios of orc vs. human conflict, adapted from the PC title Warcraft II: Tides of Darkness and its expansion pack, The Dark Portal, and then throw down the gauntlet from an overhead perspective.
After seeing Westwood Studios do an almost identical port of Command & Conquer for the console systems (even improving some of the control), I was saddened at this apparent half-hearted attempt with WarCraft II: The Dark Saga. They have a saying where I come from, "Beauty is only skin deep, but ugly goes to the bone." The poor gameplay and difficult control have successfully reduced one of the best games of all time to slightly above average. Regrettable, but still playable.