User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Sentient

Sentient Screenshots

PlayStation version

Sentient PlayStation Main menu

Main menu

Sentient PlayStation Controls

Controls

Sentient PlayStation Difficulty settings

Difficulty settings

Sentient PlayStation Introduction

Introduction

Sentient PlayStation Dying man

Dying man

Sentient PlayStation Senator

Senator

Sentient PlayStation Bay on fire

Bay on fire

Sentient PlayStation Game start

Game start

Sentient PlayStation Panel switch

Panel switch

Sentient PlayStation Corpse

Corpse

Sentient PlayStation Doors

Doors


Sentient Screenshots

Windows version

Sentient Windows Main Menu

Main Menu

Sentient Windows Flying into the sun ... ?

Flying into the sun ... ?

Sentient Windows Space Station Icarus

Space Station Icarus

Sentient Windows Your character, medic Garrett Sherova

Your character, medic Garrett Sherova

Sentient Windows Senator Aidin-Edgell on an inspection tour - one of the station's many concerns

Senator Aidin-Edgell on an inspection tour - one of the station's many concerns

Sentient Windows A sudden solar flare makes a mess of your landing.

A sudden solar flare makes a mess of your landing.

Sentient Windows Escaping in time acts as a "crash course" to the game interface and mechanics.

Escaping in time acts as a "crash course" to the game interface and mechanics.

Sentient Windows You hallucinate throughout the story, often finding yourself in a peaceful hedge maze.

You hallucinate throughout the story, often finding yourself in a peaceful hedge maze.

Sentient Windows A mysterious woman waits for you inside the maze, each time offering a new "clue."

A mysterious woman waits for you inside the maze, each time offering a new "clue."

Sentient Windows There's a balance between procedurally generated interaction and scripted events.

There's a balance between procedurally generated interaction and scripted events.

Sentient Windows Panels like this one actually allow you to tinker with the station's systems.

Panels like this one actually allow you to tinker with the station's systems.

Sentient Windows Cumbersome, but extremely deep, conversation system - the heart of Sentient

Cumbersome, but extremely deep, conversation system - the heart of Sentient

Sentient Windows Characters often talk and gossip when they cross paths.

Characters often talk and gossip when they cross paths.

Sentient Windows Switching to a cursor mode highlights and allows interactions with objects around you.

Switching to a cursor mode highlights and allows interactions with objects around you.

Sentient Windows A numerical code at every intersection defines rooms and your location in the station.

A numerical code at every intersection defines rooms and your location in the station.