Sentient

Sentient Screenshots

PlayStation version

Main menu
Controls
Difficulty settings
Introduction
Dying man
Senator
Bay on fire
Game start
Panel switch
Corpse
Doors

Sentient Screenshots

Windows version

Main Menu
Flying into the sun ... ?
Space Station Icarus
Your character, medic Garrett Sherova
Senator Aidin-Edgell on an inspection tour - one of the station's many concerns
A sudden solar flare makes a mess of your landing.
Escaping in time acts as a "crash course" to the game interface and mechanics.
You hallucinate throughout the story, often finding yourself in a peaceful hedge maze.
A mysterious woman waits for you inside the maze, each time offering a new "clue."
There's a balance between procedurally generated interaction and scripted events.
Panels like this one actually allow you to tinker with the station's systems.
Cumbersome, but extremely deep, conversation system - the heart of Sentient
Characters often talk and gossip when they cross paths.
Switching to a cursor mode highlights and allows interactions with objects around you.
A numerical code at every intersection defines rooms and your location in the station.