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Sentinel Returns

Published by
Developed by
Released
Official Site
Platforms
MobyRank MobyScore
PlayStation
74
3.4
Windows
71
3.3
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Description

Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.

Screenshots

Sentinel Returns Windows The main game menu. The odd thing under the magnifying glass is alien matter, when injected it portrays a world in which the Sentinel exists
Sentinel Returns Windows When the player builds a new tower and robot they can transfer control to it. The game automatically targets the old tower & robot so that they can be absorbed for their energy
Sentinel Returns Windows When the Sentinel spots the player it absorbs their robot & tower. Game over
Sentinel Returns Windows The Sentinel world shows as a red/green grid in the window

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User Reviews

The same, but different Windows Ashley Pomeroy (233)
An addictive, nail-biting strategy game full of tension and brain hurting puzzles. PlayStation jonny banks (3)

The Press Says

Power Unlimited PlayStation Jul, 1998 10 out of 10 100
PC Zone Windows Aug, 1998 90 out of 100 90
Svenska PC Gamer Windows Jul, 1998 85 out of 100 85
Joystick (French) Windows Jul, 1998 82 out of 100 82
Computer Gaming World (CGW) Windows Feb, 1999 4 out of 5 80
Power Play Windows Aug, 1998 77 out of 100 77
Game Over Online Windows Aug 03, 1998 74 out of 100 74
PC Games (Germany) Windows Jul 01, 1998 62 out of 100 62
GameStar (Germany) Windows Aug, 1998 52 out of 100 52
Svenska PlayStation Magasinet PlayStation Sep, 1998 5 out of 10 50

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Trivia

"Sentinel Returns" is based on the game "Sentinel", a classic 8-bit micro game written by legendary Geoff Crammond (REVS, Grand Prix), which was initially released for the BBC microcomputer. The gameplay is virtually unchanged in this sequel, though modern hardware definitely adds some spice and speed to the highly original and surreal concept.

The music ("Earth" and "Air") is written by John Carpenter, famous horror movie director and music composer.

"Sentinel" and "Sentinel Returns" are games you either love or hate, due to their uniqueness and surreal nature.

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Contributed to by Robert Schmidt (19) and Corn Popper (69577)