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Sentinel Returns

Published by
Developed by
Released
Official Site
Platforms
MobyRank MobyScore
PlayStation
74
3.4
Windows
71
3.3
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Description

Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.

Screenshots

Sentinel Returns Windows Building a new block on a higher level. This is how the player advances across the landscape
Sentinel Returns Windows There's the Sentinel. The spikes are in fact alien trees which block its view. They can be absorbed to gain energy but that reduces available cover
Sentinel Returns Windows When anything is absorbed it disappears in a do-nut shaped murky ring
Sentinel Returns Windows When the player builds a new tower and robot they can transfer control to it. The game automatically targets the old tower & robot so that they can be absorbed for their energy

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User Reviews

The same, but different Windows Ashley Pomeroy (233)
An addictive, nail-biting strategy game full of tension and brain hurting puzzles. PlayStation jonny banks (3)

The Press Says

Joystick (French) Windows Jul, 1998 82 out of 100 82
Gamezilla Windows Nov 02, 1998 79 out of 100 79
GameSpot PlayStation Nov 09, 1998 7.7 out of 10 77
Power Play Windows Aug, 1998 77 out of 100 77
Game Over Online Windows Aug 03, 1998 74 out of 100 74
Gamesmania Windows 1998 70 out of 100 70
Adrenaline Vault, The (AVault) Windows Aug 04, 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
PC Action Windows Jul, 1998 63 out of 100 63
Jeuxvideo.com Windows Oct 13, 1998 12 out of 20 60
Joypad PlayStation Jul, 1998 6 out of 10 60

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Trivia

"Sentinel Returns" is based on the game "Sentinel", a classic 8-bit micro game written by legendary Geoff Crammond (REVS, Grand Prix), which was initially released for the BBC microcomputer. The gameplay is virtually unchanged in this sequel, though modern hardware definitely adds some spice and speed to the highly original and surreal concept.

The music ("Earth" and "Air") is written by John Carpenter, famous horror movie director and music composer.

"Sentinel" and "Sentinel Returns" are games you either love or hate, due to their uniqueness and surreal nature.

Related Web Sites

Contributed to by Robert Schmidt (19) and Corn Popper (69503)