DescriptionThe handheld version of Serious Sam differs from both its PC and console counterparts significantly. It uses a ray-tracing engine because of technical limitations, but like its console and PC brethren, focuses on fast-paced action, large groups of enemies and open spaces.
Scientists figure out how to use the timelock to send someone to any point in time, Sam travels back to ancient Rome as people haven't been returning from that period and ends up fighting Mental's minions once again.
The game has ten weapons and ten enemies, most of which are taken from the other Serious Sam games. It spans twelve levels.
- "Serious Sam Advance" -- In-game title
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|3DAvenue||Jul 29, 2004||70 out of 100||70|
|N-Zone||Jul 02, 2004||70 out of 100||70|
|GameSpot||May 18, 2004||5.6 out of 10||56|
|64 Power / big.N / N Games||Jun, 2004||56 out of 100||56|
|IGN||Apr 27, 2004||5 out of 10||50|
|Pocket Magazine / Pockett Videogames||Jul 31, 2004||40|
|DS-x2||Oct 01, 2005||3.5 out of 10||35|
|Jeuxvideo.com||May 05, 2004||6 out of 20||30|
|Gamekult||May 28, 2004||2 out of 10||20|
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