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Serious Sam II

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The sequel to Serious Sam is an equally un-serious FPS with everything blown out of proportion. It offers huge levels with hundreds of opponents, funny worlds with various themes, a vivid colour palette, lots of big guns and some of the largest bosses around. Sam "Serious" Stone must fight through the minions of evil mastermind Mental to collect the five pieces of a medallion which will allow him to harm Mental himself.

The game is based around DOOM's more simple approach to gameplay with a dose of old school game design featuring score, a life-count and extra lives. The outrageous enemies come in waves, dozens at a time, ammo for the basic weapons is plentiful and action almost never ceases. The game's engine combines support for a high model count on screen at any given time with a long draw distance.


Serious Sam II Windows There are a few vehicles too. This resembles the pod racers from Star Wars.
Serious Sam II Windows Wanna have a banana?
Serious Sam II Windows Twin Magnums are cool, but you better use the cannons, Sam!
Serious Sam II Windows Digital release of Serious Sam 2 (Steam) now has native controller support.

Alternate Titles

  • "英雄萨姆II" -- Chinese spelling (simplified)
  • "Крутой Сэм 2" -- Russian spelling
  • "Yingxiong Samu 2" -- Chinese title
  • "Serious Sam 2" -- Informal name
  • "シリアスサムⅡ" -- Japanese spelling

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User Reviews

Oh dear . . . Windows Nick Drew (370)

Critic Reviews

1UP Windows Oct 11, 2005 9 out of 10 90
Gameplay (Benelux) Windows Oct, 2005 86 out of 100 86
Shooterplanet Windows Nov 01, 2005 84 out of 100 84
Gameguru Mania Windows Dec 17, 2005 80 out of 100 80
Game Informer Magazine Xbox Nov, 2005 7.75 out of 10 78
Official XBox Magazine Xbox Dec, 2005 7.5 out of 10 75
GameSpot (Belgium/Netherlands) Windows Oct 14, 2005 73 out of 100 73
Game Informer Magazine Xbox Nov, 2005 7.25 out of 10 72
2404.org PC Gaming Windows Oct 21, 2005 7.1 out of 10 71
CanardPC Windows Oct 05, 2005 5 out of 10 50


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One of the friendly characters in the game thanks Sam for rescuing him, and says that he was tired of "waiting forever" for "that blondie guy" to rescue him. This is a reference to the painfully long development time of Duke Nukem Forever, given the fact that the "blondie guy" he mentions is Duke Nukem...


  • PC Powerplay (Germany)
    • Issue 02/2006 - Gun Man of 2005 (for Sam, because he killed more enemies in a few minutes than other heroes in their whole game)

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Contributed to by Silverblade (1410) and Spartan_234 (422)