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Seymour Goes to Hollywood

Seymour Goes to Hollywood Amiga Intro

MISSING COVER

Critic Score User Score
Atari ST
...
...
Amstrad CPC
...
...
Commodore 64
...
3.4
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Description

Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.

Seymour Goes To Hollywood is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and beside that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

Screenshots

Seymour Goes to Hollywood Amiga Elevator
Seymour Goes to Hollywood ZX Spectrum The guard doesn't recognise you and won't let you past
Seymour Goes to Hollywood DOS Game start (EGA)
Seymour Goes to Hollywood DOS Tarzan (EGA)

Alternate Titles

  • "Seymour at the Movies" -- Amstrad CPC/Commodore 64/ZX Spectrum in-game title (on Loading & Title screen)

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Critic Reviews

Amiga Joker Amiga Jul, 1992 53 out of 100 53
Commodore Format Commodore 64 Feb, 1993 4 out of 10 40

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Contributed to by Macs Black (77770)