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Shadow Madness (PlayStation)

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Something is going wrong in the land of Arkose: cities destroy themselves, monsters attack innocent citizens, diseases spread among the people. A giant blast has destroyed a whole town, only a young guy named Stinger narrowly escaped death. Stinger engages himself on a quest to avenge his hometown's destruction. On his journey he meets the beautiful elven girl Windleaf and the robot Harv-5, who help him to reach his ultimate goal.

Although it all seems like a typical Japanese RPG, it is not. Shadow Madness was developed and produced in the USA, although, beyond any doubt, the Final Fantasy series has been the main source of inspiration here. The battles are random, like in many Japanese RPGs, and the battle system is almost the same like in Final Fantasy games: menu-based, with several sub-menu choices. The graphics are in 3D with polygonal characters in anime/manga style (what some people call "deformed").


Shadow Madness PlayStation Fighting a cave monster
Shadow Madness PlayStation <moby game="Simon">Simon</moby> mini-game with the chest lock
Shadow Madness PlayStation Barleybeast
Shadow Madness PlayStation Title screen

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User Reviews

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Critic Reviews

GamePro (US) Nov 24, 2000 4 out of 5 80
Mega Fun Jul, 1999 78 out of 100 78
Game Revolution Jul, 1999 B 75
Video Games Aug, 1999 3 out of 4 75
RPGFan Jul 27, 1999 74 out of 100 74
Video Games Dec, 1999 73 out of 100 73
IGN Jun 07, 1999 7 out of 10 70
Adrenaline Vault, The (AVault) Jun 16, 1999 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
GameSpot Jun 04, 1999 4.3 out of 10 43
Super Play (Sweden) Jan, 2000 3 out of 10 30


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Perhaps why Shadow Madness is influenced and deeply rooted in a Japanese RPG styling, is that excutive producer, writer and designer Ted Woolsey used to work with Squaresoft during the SNES era, and provided the English translations for Chrono Trigger, Secret Of Mana, and Final Fantasy VI.

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Cor 13 (174226) added Shadow Madness (PlayStation) on Feb 26, 2002