Although it all seems like a typical Japanese RPG, it is not. Shadow Madness was developed and produced in the USA, although, beyond any doubt, the Final Fantasy series has been the main source of inspiration here. The battles are random, like in many Japanese RPGs, and the battle system is almost the same like in Final Fantasy games: menu-based, with several sub-menu choices. The graphics are in 3D with polygonal characters in anime/manga style (what some people call "deformed").
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YID YANG Has Left In Protest (164170)
Engineering Lead/Battle Mode Programmer
World Mode/UI Programmer