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DescriptionLegends say that there was once a prosperous kingdom ruled by a mighty monarch, his powers bestowed upon him by a magical spear. Years have passed and the kingdom was completely destroyed, save for a mysterious citadel in the midst of a dangerous forest. A young explorer travels there and discovers the entrance. However, once inside the citadel, a strange old man seals the doors, trapping the explorer and compelling him to climb to the top of the gigantic structure in order to escape.
Shadow Tower: Abyss is a sequel to Shadow Tower. Like its predecessor, it is a first-person action role-playing game with a heavy emphasis on dungeon crawling and a setting that mixes medieval fantasy with horror. Most of the elements distinguishing the previous game have been carried over, including survival-oriented mechanics with features such as weapons gradually deteriorating when used in battles. As opposed to the first game, the player character can wield guns such as pistols, sniper rifles, etc., though ammunition is comparatively scarce. It is also possible to switch between firearms and melee weapons during combat, as well as target specific body parts of the enemies.
The protagonist collects souls while exploring areas and defeating monsters. These souls gradually increase his strength, allowing him to inflict more damage. Most other parameters, however, are upgraded by finding, consuming, or equipping various items. Weapons proficiency is divided into break, pierce and slash categories. Compared to the predecessor, the sequel has a larger variety of areas, its citadel hosting entire cavern systems and even underground forests.
There are no PlayStation 2 screenshots for this game.
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|From-style RPG heaven with guns!||YID YANG (164496)|
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YID YANG (164496) added Shadow Tower: Abyss (PlayStation 2) on Apr 17, 2013
Toshifumi Nabeshima (鍋島俊文)Main Programmer:
Tatsuyuki Satō (佐藤竜行)Technical Dept.:
Jun Itō (伊藤 淳), Tetsuya Satō (佐藤哲也), Masahiko Noritake (則武政彦), Takayuki Terada (寺田貴幸), Nozomu Satō (佐藤 望), Takashi Yamaguchi (山口 崇), Kazutaka Era (恵良和隆)Concept Design Dept.:
Futoshi Kajita (梶田 太), Sunao Fushimi (伏見 直), Shunsuke Katō (加藤俊輔), Yoshihito Okada (岡田吉人), Yōko Ōkawa (大川葉子), Manabu Takahashi (高橋 学), Manabu Yoshida (吉田 学), Megumi Tsuruoka (鶴岡めぐみ), Yūjirō Mori (盛裕二郎)