Shamus: Case II

Critic Score User Score
Atari 8-bit
Commodore 64
Not an American user?


You play Shamus, a sort of detective and dungeon-crawling adventurer in one. In a previous game, you managed to get your bad guy, but now he has escaped, and you must go into his underground lair to bring him back.

Getting through the game means surviving the traps and monsters spread throughout the dungeon. You must also get past the wrong turns. To get by the monsters, you must either avoid them, or use a weapon (limited shots).

Throughout the dungeon are treasure chests, cache's of useful things, such as keys and hints.


Shamus: Case II Commodore 64 Beginning of the game gets you used to the movements.  In some screens, the fire button makes you jump, as shown here. In others, it fires a slow, white projectile.
Shamus: Case II Commodore 64 The Commodore 64 version was written by Joe Vierra.
Shamus: Case II Atari 8-bit Title screen
Shamus: Case II Commodore 64 In this room, you have to defeat a series of monsters coming out of the top.  If you hit the bird (top righ of the screen) 3 times, it turns into a fireball and helps you destroy the other monsters.

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

There are no critic reviews for this game.


There are currently no topics for this game.


There is no trivia on file for this game.

Contributed to by Jacqke (966) and Игги Друге (44957)