Shamus

Moby ID: 76

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ Game Boy Color ] [ PC Booter ] [ PC-6001 add ] [ TI-99/4A ] [ TRS-80 CoCo ] [ VIC-20 ]

Apple II screenshots

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Startup animation
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Title screen
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Cast of characters
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Room zero
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A key...
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...and a keyhole
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What the...?
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The whole gang
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A new level
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Shadow's coming to get you

Atari 8-bit screenshots

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Synsoft title screen
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Americana title screen
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Starting out in the maze
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Choose a path...
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They're coming at me!

Commodore 64 screenshots

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Title screen and credits
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Main menu and cast
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Starting location

Game Boy Color screenshots

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Title screen
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Opening image
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Main menu
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The cast
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Opening story
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Level 1
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Starting location
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ZAP! I lost a life.
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I lost all my lives. Shadow has won.

PC Booter screenshots

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Level 1 - Advanced mode
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You are in a maze of twisty passages, all alike...
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You are in a maze of twisty passages, all alike...
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If you stay too long in one area, the Shadow will appear to kill you...better run fast.
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Title screen
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Cast of character + game options
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Could use an extra life
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A sudden flash of color... Shadow is coming
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Level two
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Can't touch this.
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Title screen (CGA w/composite monitor)
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Get off my potion! (CGA w/composite monitor)
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Kicking around the Shadow's complex (CGA w/composite monitor)
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Carnage in corridor corners (CGA w/composite monitor)
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Marksmanship practice (CGA w/composite monitor)
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A bullet in the neck for my troubles (CGA w/composite monitor)
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Shadow frowns on procrastination (CGA w/composite monitor)
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Death by drone (CGA w/composite monitor)
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Level 1 in Advanced Mode (CGA w/Composite Monitor)

TI-99/4A screenshots

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Title screen
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The beginning location
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Looks like I found something, if I can just get past some enemies...
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Each section of passageway seems to be guarded...
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Hmm, looks like I'll need a proper key here...

TRS-80 CoCo screenshots

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Credits screen
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Things you meet and Level selection
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Game play

VIC-20 screenshots

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Title screen.
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Starting a new game.
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Cleared the first part of the room.
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Entering room one.
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Defeated by the enemy bullets.
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Getting the mystery item in room zero.
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If you spend too long in a room, a monster will spawn.
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Defeated by the monster.
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