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Description

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.

There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

Screenshots

Sharkey's 3D Pool Amiga An intro animation – this is what passed for full motion video back then
Sharkey's 3D Pool MSX Looking at the table from a different angle.
Sharkey's 3D Pool Atari ST I'm left with a tricky position
Sharkey's 3D Pool Amstrad CPC Tournament draw

Promo Images

There are no promo images for this game


Alternate Titles

  • "Maltese Joe's 3D Pool" -- Working title
  • "3D Pool" -- UK title

User Reviews

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Critic Reviews

Atari ST User Atari ST Sep, 1989 9 out of 10 90
ST Format Atari ST Jun, 1991 87 out of 100 87
Amiga Computing Amiga Aug, 1989 83 out of 100 83
Your Sinclair ZX Spectrum Jul, 1989 81 out of 100 81
The One for ST Games Atari ST May, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Computer and Video Games (CVG) Commodore 64 May, 1989 80 out of 100 80
Zzap! Amiga Nov, 1989 78 out of 100 78
The Games Machine (UK) ZX Spectrum Jul, 1989 71 out of 100 71
Power Play Atari ST Aug, 1989 58 out of 100 58
PC-Spiele '92 DOS 1991 4 out of 10 40

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Trivia

Hidden messages

The code for the Amiga version contains this plea from the programmer:
Maltese Joe plays 3D-Pool. Designed & Programmed by Orlando (lucky geezer, eh?) ...I know this should be a scrolling message, but, well, times are hard. Please don't pirate this game - my last three games bombed out and I'm on the breadline, paying off debts. "Millionaire whizz coder prangs Porsche" - HA! ... no chance of that! I don't even own a pushbike, let alone a car. This is my first 16-bit game: if you rip it off, it'll be my last. For what it's worth though, I hope you really enjoy the game - I've been working on it for a year now, and I still love it. Before I disappear, some quick 'thank you's.... Thanks to Colin Fuidge, and Joe 'Big Q' Bonar for all their support and encouragement during gestation (I s'pose)... Also, ta Gary Liddon for his 'specialist' knowledge (without him the world would be an emptier place). Generally, thanks to all at TelecomSoft (as was) - it's the end of an era, folks. Thanks to MicroProse - let's take it from here. Biggest thanks goes to a certain small furry animal. (((I'll see you later))) Many thanks to all the people who shelled out money for this - you're the people this is really for. Stop reading this! go back and play the game!! There is no cheat-mode!! * MESSAGE ENDS *

Re-licensing

This was one of the games under development for Firebird when MicroProse bought the label and its IPs. However, they chose not to continue with the intended tie-in license with pool player 'Maltese' Joe Barbera, perhaps feeling that he was not well-known enough (pool is not a big spectator sport in the UK, with snooker much more popular).
Contributed to by Luiz Pacheco (1257), Kabushi (165413) and Martin Smith (62888)