Sharkey's 3D Pool

Critic Score User Score
Commodore 64
76
...
Atari ST
80
...
Amstrad CPC
...
...
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Description

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.

There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

Screenshots

Sharkey's 3D Pool ZX Spectrum The game is about to start, in this game Player One is playing Mighty Mike
Sharkey's 3D Pool Atari ST In-off
Sharkey's 3D Pool DOS 3D View
Sharkey's 3D Pool DOS Trick Shot Menu

Alternate Titles

  • "Maltese Joe's 3D Pool" -- Working title
  • "3D Pool" -- UK title

User Reviews

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Critic Reviews

Joker Verlag präsentiert: Sonderheft Amiga 1990 85 out of 100 85
ACE (Advanced Computer Entertainment) Commodore 64 May, 1989 839 out of 1000 84
Joker Verlag präsentiert: Sonderheft Commodore 64 1990 81 out of 100 81
Your Sinclair ZX Spectrum Jul, 1989 81 out of 100 81
The One for ST Games Atari ST May, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Zzap! Amiga Nov, 1989 78 out of 100 78
The Games Machine (UK) ZX Spectrum Jul, 1989 71 out of 100 71
The Games Machine (UK) Commodore 64 Jul, 1989 70 out of 100 70
The Games Machine (UK) Amstrad CPC Jul, 1989 68 out of 100 68
Power Play DOS Dec, 1990 59 out of 100 59

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Trivia

Hidden messages

The code for the Amiga version contains this plea from the programmer:
Maltese Joe plays 3D-Pool. Designed & Programmed by Orlando (lucky geezer, eh?) ...I know this should be a scrolling message, but, well, times are hard. Please don't pirate this game - my last three games bombed out and I'm on the breadline, paying off debts. "Millionaire whizz coder prangs Porsche" - HA! ... no chance of that! I don't even own a pushbike, let alone a car. This is my first 16-bit game: if you rip it off, it'll be my last. For what it's worth though, I hope you really enjoy the game - I've been working on it for a year now, and I still love it. Before I disappear, some quick 'thank you's.... Thanks to Colin Fuidge, and Joe 'Big Q' Bonar for all their support and encouragement during gestation (I s'pose)... Also, ta Gary Liddon for his 'specialist' knowledge (without him the world would be an emptier place). Generally, thanks to all at TelecomSoft (as was) - it's the end of an era, folks. Thanks to MicroProse - let's take it from here. Biggest thanks goes to a certain small furry animal. (((I'll see you later))) Many thanks to all the people who shelled out money for this - you're the people this is really for. Stop reading this! go back and play the game!! There is no cheat-mode!! * MESSAGE ENDS *

Re-licensing

This was one of the games under development for Firebird when MicroProse bought the label and its IPs. However, they chose not to continue with the intended tie-in license with pool player 'Maltese' Joe Barbera, perhaps feeling that he was not well-known enough (pool is not a big spectator sport in the UK, with snooker much more popular).
Contributed to by Luiz Pacheco (1257), Kabushi (133109) and Martin Smith (63068)