Sharkey's 3D Pool

Critic Score User Score
Amiga
80
1.6
Amstrad CPC
...
...
Atari ST
80
...
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Description

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.

There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

Screenshots

Sharkey's 3D Pool ZX Spectrum Then the game pairs up the players for a tournament
Sharkey's 3D Pool Atari ST Commentary...
Sharkey's 3D Pool Amiga Place the cue-ball
Sharkey's 3D Pool ZX Spectrum The colour of the table can be changed with the 'C' key. the options are green, blue, white or yellow. The colour of the background can be changed with the 'V' key

Alternate Titles

  • "Maltese Joe's 3D Pool" -- Working title
  • "3D Pool" -- UK title

User Reviews

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Critic Reviews

The One Atari ST Jun, 1989 88 out of 100 88
ST Format Atari ST Jun, 1991 87 out of 100 87
Amiga Joker Amiga Nov, 1989 85 out of 100 85
Zzap! Commodore 64 Apr, 1992 85 out of 100 85
Joker Verlag präsentiert: Sonderheft Amiga 1990 85 out of 100 85
Joker Verlag präsentiert: Sonderheft Atari ST 1990 85 out of 100 85
Joker Verlag präsentiert: Sonderheft Commodore 64 1990 81 out of 100 81
Amiga Power Amiga May, 1991 77 out of 100 77
Power Play DOS Dec, 1990 59 out of 100 59
Power Play DOS Apr, 1989 58 out of 100 58

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Trivia

Hidden messages

The code for the Amiga version contains this plea from the programmer:
Maltese Joe plays 3D-Pool. Designed & Programmed by Orlando (lucky geezer, eh?) ...I know this should be a scrolling message, but, well, times are hard. Please don't pirate this game - my last three games bombed out and I'm on the breadline, paying off debts. "Millionaire whizz coder prangs Porsche" - HA! ... no chance of that! I don't even own a pushbike, let alone a car. This is my first 16-bit game: if you rip it off, it'll be my last. For what it's worth though, I hope you really enjoy the game - I've been working on it for a year now, and I still love it. Before I disappear, some quick 'thank you's.... Thanks to Colin Fuidge, and Joe 'Big Q' Bonar for all their support and encouragement during gestation (I s'pose)... Also, ta Gary Liddon for his 'specialist' knowledge (without him the world would be an emptier place). Generally, thanks to all at TelecomSoft (as was) - it's the end of an era, folks. Thanks to MicroProse - let's take it from here. Biggest thanks goes to a certain small furry animal. (((I'll see you later))) Many thanks to all the people who shelled out money for this - you're the people this is really for. Stop reading this! go back and play the game!! There is no cheat-mode!! * MESSAGE ENDS *

Re-licensing

This was one of the games under development for Firebird when MicroProse bought the label and its IPs. However, they chose not to continue with the intended tie-in license with pool player 'Maltese' Joe Barbera, perhaps feeling that he was not well-known enough (pool is not a big spectator sport in the UK, with snooker much more popular).
Contributed to by Luiz Pacheco (1257), Kabushi (132344) and Martin Smith (63067)