DescriptionSharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.
There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.
- "Maltese Joe's 3D Pool" -- Working title
- "3D Pool" -- UK title
There are no reviews for this game.
|Atari ST User||Atari ST||Sep, 1989||9 out of 10||90|
|64'er||Commodore 64||Sep, 1989||9 out of 10||90|
|Zzap!||Commodore 64||Apr, 1992||85 out of 100||85|
|Joker Verlag präsentiert: Sonderheft||Commodore 64||1990||81 out of 100||81|
|Commodore User||Commodore 64||Apr, 1989||81 out of 100||81|
|The One for ST Games||Atari ST||May, 1991||80|
|Zzap!||Commodore 64||Aug, 1989||74 out of 100||74|
|ACE (Advanced Computer Entertainment)||Amiga||Nov, 1989||725 out of 1000||72|
|Power Play||DOS||Apr, 1989||58 out of 100||58|
|Commodore Format||Commodore 64||Apr, 1992||36 out of 100||36|
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Hidden messagesThe code for the Amiga version contains this plea from the programmer:
Maltese Joe plays 3D-Pool. Designed & Programmed by Orlando (lucky geezer, eh?) ...I know this should be a scrolling message, but, well, times are hard. Please don't pirate this game - my last three games bombed out and I'm on the breadline, paying off debts. "Millionaire whizz coder prangs Porsche" - HA! ... no chance of that! I don't even own a pushbike, let alone a car. This is my first 16-bit game: if you rip it off, it'll be my last. For what it's worth though, I hope you really enjoy the game - I've been working on it for a year now, and I still love it. Before I disappear, some quick 'thank you's.... Thanks to Colin Fuidge, and Joe 'Big Q' Bonar for all their support and encouragement during gestation (I s'pose)... Also, ta Gary Liddon for his 'specialist' knowledge (without him the world would be an emptier place). Generally, thanks to all at TelecomSoft (as was) - it's the end of an era, folks. Thanks to MicroProse - let's take it from here. Biggest thanks goes to a certain small furry animal. (((I'll see you later))) Many thanks to all the people who shelled out money for this - you're the people this is really for. Stop reading this! go back and play the game!! There is no cheat-mode!! * MESSAGE ENDS *