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Sharkey's 3D Pool

MobyRank MobyScore
BBC Micro
Amstrad CPC
ZX Spectrum
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Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.

There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.


Sharkey's 3D Pool Commodore 64 Maltese Joe won and the game returns to the main menu.
Sharkey's 3D Pool DOS Menu
Sharkey's 3D Pool MSX Looking at the table from a different angle.
Sharkey's 3D Pool Amstrad CPC The cue ball is shot towards the racked balls.

Alternate Titles

  • "Maltese Joe's 3D Pool" -- Working title
  • "3D Pool" -- UK title

User Reviews

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The Press Says

64'er Commodore 64 Sep, 1989 9 out of 10 90
Atari ST User Atari ST Sep, 1989 9 out of 10 90
Joker Verlag präsentiert: Sonderheft Atari ST 1990 85 out of 100 85
ACE (Advanced Computer Entertainment) Commodore 64 May, 1989 839 out of 1000 84
Commodore User Commodore 64 Apr, 1989 81 out of 100 81
Your Sinclair ZX Spectrum Jul, 1989 81 out of 100 81
Computer and Video Games (CVG) Commodore 64 May, 1989 80 out of 100 80
Zzap! Amiga Nov, 1989 78 out of 100 78
ACE (Advanced Computer Entertainment) Amiga Nov, 1989 725 out of 1000 72
ST/Amiga Format Atari ST Jul, 1989 71 out of 100 71


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Hidden messages

The code for the Amiga version contains this plea from the programmer:
Maltese Joe plays 3D-Pool. Designed & Programmed by Orlando (lucky geezer, eh?) ...I know this should be a scrolling message, but, well, times are hard. Please don't pirate this game - my last three games bombed out and I'm on the breadline, paying off debts. "Millionaire whizz coder prangs Porsche" - HA! ... no chance of that! I don't even own a pushbike, let alone a car. This is my first 16-bit game: if you rip it off, it'll be my last. For what it's worth though, I hope you really enjoy the game - I've been working on it for a year now, and I still love it. Before I disappear, some quick 'thank you's.... Thanks to Colin Fuidge, and Joe 'Big Q' Bonar for all their support and encouragement during gestation (I s'pose)... Also, ta Gary Liddon for his 'specialist' knowledge (without him the world would be an emptier place). Generally, thanks to all at TelecomSoft (as was) - it's the end of an era, folks. Thanks to MicroProse - let's take it from here. Biggest thanks goes to a certain small furry animal. (((I'll see you later))) Many thanks to all the people who shelled out money for this - you're the people this is really for. Stop reading this! go back and play the game!! There is no cheat-mode!! * MESSAGE ENDS *


This was one of the games under development for Firebird when MicroProse bought the label and its IPs. However, they chose not to continue with the intended tie-in license with pool player 'Maltese' Joe Barbera, perhaps feeling that he was not well-known enough (pool is not a big spectator sport in the UK, with snooker much more popular).
Contributed to by Luiz Pacheco (1257), Kabushi (128188) and Martin Smith (63132)