Soft de Hard na Monogatari
Gameplay-wise, the game abandons the adventure format with its set verb-object commands and interaction with the environment, and plays more like a visual novel with light simulation elements. The player has to make choices for the protagonist, which will advance in-game time and ultimately influence the outcome of the story. It is possible to talk to the employees, check out planned software releases, and make other decisions crucial for the company and the hero's success.
YID YANG Has Left In Protest (164170)