Description
Legends speak somewhere in space of the mystical planet Orion. Created by the Ancients, it remains unclaimed due to a powerful Guardian that orbits the planet and keeps out intruders. These same Ancients long ago fought a war against the Antarans and banished them into another dimension. Now... long after the Ancients empire has vanished, new races take to the stars, wishing to establish their own star empires, defeat the Antarans and become... The Master of Orion.
Master of Orion II: Battle At Antares is a turn-based 4x space empire game and is the sequel to
Master of Orion, reinterpreting that game from scratch. Unlike the original the game can be played single player or with other human players. The player takes the role of a ruler of one of 8 races. They must manage planet resources to build ships and facilities, improving producion. Exploration of the galaxy is done via scouts and colony ships, which can establish new planets as part of the empire. Research must also be done to discover and utilize new technologies. Alien civilizations which are encountered can be negotiated with, or ships can engage in combat in a turn-based grid system. As new systems are explored, random events are triggered and strange artifacts found in orbit around unexplored planets. Wormholes can also be found which allow transport across dozens of parsecs into new star systems.
The game can be won in different ways: Through conquest of all other races, Being voted supreme leader of the galaxy or destruction of the Antarans race.
Alternate Titles
- "MOO 2" -- Informal abbreviation
- "Master of Antares" -- Prerelease Working Title
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Trivia
The whole tactical ship combat system has many similarities with the system used in "Renegade Legion: Intercepter". This not is not only restricted to technical aspects. If one examines the ship graphics in "Renegade Legion: Interceptor" more closely, there should be a moment of deja vu...