Description
Considered the first "construction set" game that launched the concept and genre. Construct your own pinball game by dropping parts onto the table (or alter the table itself). Alter world physics like gravity, bounce, kick, and speed. Paint your own custom backboard. Wire together targets for specials and bonus points. Finally, save your creations for later, or generate a self-loading version of your table to distribute to friends (original program not needed to play).
Alternate Titles
- "PCS" -- Abbreviated title
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Trivia
Originally, the game was released for Apple II by Bill Budge's own publishing company, "BudgeCo" and featured different packaging artwork that depicted loose components of 'pinball table' (flippers, silver balls, colored paints, etc) in a large plastic tray. At a later stage, he joined Electronic Arts who went on to publish it and repackaged with different cover art in a familiar square format similar to other EA releases of the time. Around this period, 'Construction Set' craze began at EA adapting the same principles to other releases being: "The Adventure Construction Set", "Racing Deconstruction Set" and "Music Construction Set".