Description
Colonization puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time-competition
from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists.
The game begins with the European discovery of the Americas (1500) and continues until approximately the time of the American
Revolution (1800). In the beginning of the game you are given a trading/exploration ship and a small group of colonists. You have no
knowledge of what lies ahead of your ship, so you must explore until you find a suitable spot to lay down your first colony. As your
colonies grow larger and larger, you inevitably encounter native populations and are confronted with competing imperial powers from the Old World.
To be successful in Colonization, you must balance your need for military might with your need for essentials. You must decide early
what your strategy is and pursue it relentlessly, but be flexible enough to adjust to a changing situation. It is very important to have
a consistent policy with the natives, because your handling of those relationships are critical. Finally, you must build a colonial
society that has the infrastructure to survive a test by fire-the War of Independence.
In Colonization, you have the chance to change history. As a colonial power, you decide the policies, you make the plans, you choose what is important and what is insignificant. Finally, you will be called upon to decide when to declare independence from your mother country.
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User Reviews
The Press Says
| Amiga Format |
Amiga |
Aug, 1995 |
95 out of 100 |
95 |
| PC Games (Germany) |
DOS |
Oct, 1994 |
93 out of 100 |
93 |
| The One |
Amiga |
Jul, 1995 |
91 out of 100 |
91 |
| Amiga Joker |
Amiga |
Aug, 1995 |
91 out of 100 |
91 |
| Amiga Computing |
Amiga |
Sep, 1995 |
85 out of 100 |
85 |
| Coming Soon Magazine |
DOS |
Oct, 1994 |
85 out of 100 |
85 |
| Power Play |
DOS |
Oct, 1994 |
84 out of 100 |
84 |
| The Good Old Days |
DOS |
Jun 25, 2006 |
5 out of 6 |
83 |
| The Good Old Days |
DOS |
Dec 12, 2000 |
5 out of 6 |
83 |
| High Score |
Macintosh |
Jan, 1996 |
4 out of 5 |
80 |
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Trivia
Because Colonization underwent many significant changes during playtesting, Sid Meier cites the game as proof that designers can (and perhaps should) continue to make changes and improvements up until the last possible minute.