Genre
Perspective
Non-Sport
MobyRank MobyScore
Linux
...
3.8
Windows Mobile
...
4.5
Saturn
...
4.4

Description

An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to Quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge.

id Software's followup to Doom and Doom II, "Quake" is a first-person shooter. Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.

In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.

Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.

The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.

Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

Alternate Titles

  • "雷神之锤" -- Chinese title (Simplified)
  • "Quake Mobile" -- Wireless title
  • "Quake 64" -- Nintendo 64 title

Part of the Following Groups


Merchant Title Platform Price  
ebay.com
Quake    
amazon.com
Quake Nintendo 64 $2.99  
Quake Nintendo 64 $2.99  
Enemy Territory: Quake Wars Windows $49.99  
Enemy Territory: Quake Wars Limited Collectors Edition Windows $59.99  
Quake 3: Gold Edition Bundle Windows $21.50  
Not an American user?

User Reviews

Not quite what it was supposed to be DOS Late (94)
A gritty, mud-hued shooter with terrifying monsters DOS Chris Wright (71)
Sleepless hours, messy room, tired eyes and 100 bottles of Coca-Cola. This describes the Quake player in 1996. And I can see why. Windows Donatello (77)
3D engine for sale! 3D engine for sale! (oh yeah, there's a game here too) DOS Maw (828)
Great engine!! Great multiplayer code!!... Game? What game??? DOS Zovni (8842)
All the other reviews are rubbish DOS rar (3)
I'm Quaking In My Boots... DOS MasterMegid (719)
Awesome atmosphere. DOS PimPamPet (56)
amazing achievement Saturn pluke (11)
A completely underrated yet revolutionary game. DOS Tomer Gabel Bronze Star Contributing Member (4491)

The Press Says

Mega Score Windows Feb, 1997 96 out of 100 96
PC Zone Windows Aug 13, 2001 9.6 out of 10 96
CU Amiga Amiga Jun, 1998 95 out of 100 95
AmigaInfo Amiga Mar, 1999 95 out of 100 95
Adrenaline Vault, The (AVault) Windows Jun 02, 1997 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Privat Computer PC Windows 1996 83 out of 100 83
PC Gameplay (Benelux) Windows Oct, 1996 82 out of 100 82
Electric Games DOS 1996 79 out of 100 79
GameSpot Saturn Mar 05, 1998 6.4 out of 10 64
Nintendo Land Nintendo 64 2003 63 out of 100 63

Forums

Topic # Posts Last Post
What music? 12 x0n1c64 (12)
Jun 12, 2008

Trivia

Sandy Petersen who was the level designer for this game and others (DOOM, DOOM II and Quake 2 etc.) also contributed (probably paintings) to an illustrated guide entitled, "Guide to Cthulhu Monsters - A field observer's handbook of Preternatural entities" (published by Chaosium Inc. 1988). This book contains original paintings for all Cthulhu entities of Lovecraft and is a real collectors item.


This entry was contributed by Kartanym Bronze Star Contributing Member (9970), Kabushi (40028), robotriot (3385), The cranky hermit (407), Ace of Sevens (4195) and quizzley7 (21223)
 

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