We're grateful that you're willing to contribute to MobyGames, as it makes MobyGames better for everyone. Thank you! However, you're not currently logged in as a registered user, which we require for most contributions to the system. If you have an account, you can log in here. If you don't have an account, please read below:
Registering a user account is free and benefits you directly.
By getting a free user account, all additions you make to the system will have
your user information linked to them and displayed next to your contributions,
giving you proper credit for your work and information. It also lets you amass
Contribution Points (also displayed next to your contributions), which
show other users of the system just how helpful you've been. We also SERVE NO
POPUP ads for registered users.
When registering a free account, we don't force you to
enter details you don't want anyone to know. Of course, if you want to,
you can enter those details to share with other registered users.
And your information is not used for commercial purposes. We just want
to give credit where credit is due, so why not register a free account
today? Just go to the main page and click Create Account to get started.
Buy this game now
Did You Know?
Ghosts and Peasants made for a dangerous combination indeed. They were not only dangerous to face, but also dangerous to use because the game offered a single challenging feature which was absent from HOMM. The hero of King's Bounty had a Leadership statistic based on class and Charisma which imposed a limit on the size of the army they could recruit. Ghosts could swell to exceed this limit by adding fallen enemies to their numbers which meant that the hero could lose control of them in the middle of a battle!
But there is another twist. The developers thought of a way to somewhat limit the Ghosts' overwhelming power: When the game calendar showed "Day of the Peasant", all Ghosts were permanently turned into Peasants! Add
Did You Know?
There exists a board game of the same name - King's Bounty. It was published in 1991 by Task Force. It's played by 1 to 8 players and revolves around catching villains in a fantasy land. It's never mentioned as a derivative of the computer game, and the villains' names are all different, but the basic premise, and, strangely, the cover of the game is practically the same, as you can see, for example, here:
Jon (Van Caneghem), Mark (Caldwell), and the rest of New World Computing would spend their spare time playing board games. It was part of the development process and helped us with the design of new games. The team would work for several days straight on the next major software release, and in a downtime, we'd play.
One of our favorite games was Ogre. An old AD&D derivative originally from the dark mists of the seventies, but an outstanding strategy game nonetheless. We loved it. John decided it would be a great basis for a new computer game.
Thus began the genesis of King's Bounty. We worked for several months on the game design, re-working interface and strategic flow issues through lunchtimes. Early on, we used graph paper and lead figurines to represent the hordes. It was the stuff of imagination and pure creativity. Add
Did You Know?
Recently ported to the PS2 under the name Heroes of Might and Magic: Quest for the DragonBone Staff.
If you don't believe me see the review at