User Reviews

An interesting, lavish experiment that's a little too linear DOS Colin Rowsell (45)

Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Apple II Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
Commodore 128 Awaiting 5 votes...
DOS 5 3.7
Macintosh Awaiting 5 votes...
Combined User Score 5 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
AmigaAmiga User International (Jul, 1988)
The game really wins out with its fine script, and a big well done to Challenge for constructing an imaginative storyline that complements the Infocom system beautifully. if this is a taste of what franchising can do for Infocom, then give me a whole banquet to eat of it, I loved it and recommend you rush out now and grab a copy fast.
90
Commodore 64Commodore User (May, 1988)
Altogether, this is a mystery that conveys just about the right atmosphere for the place, time, and subject, with a good helping of general historical interest thrown in as well. I take my hat off to it. Now that is something I could recommend you to do before you get very far into the game, too!
90
Commodore 64Computer and Video Games (CVG) (May, 1988)
Sherlock has all the puzzles and text that go to make a moderately difficult Infocom adventure of the expected standard. The trouble is, it is all made frustratingly easy by the presence of those Invisiclues!
90
AmigaCommodore User (May, 1988)
Altogether, this is a mystery that conveys just about the right atmosphere for the place, time, and subject, with a good helping of general historical interest thrown in as well. I take my hat off to it. Now that is something I could recommend you to do before you get very far into the game, too!
90
What's missing from the program, however, is any real inventive interaction with computer-controlled characters. You can try kissing Mrs Hudson, with vaguely amusing results, but there's nothing along the lines of, say, the intelligent droids in Stationfall or the party guests in Suspect. This, combined with a map that will appeal more to the Yanks than to those of us who've seen most of it before, weakens the game and fails to compensate for the strong and undeniably intriguing puzzles.
90
So, not exactly elementary , my dear Pilgs, but nor is this one of Infocom's more advanced productions. Thereðs no doubt that with other companies coming onto the market with some very strong products, some reappraisal of Infocom's position as numero uno is required. Their recent games have pointed out some new directions, but Sherlock doesn't really point the way forward in any of them. Judgement therefore is temporarily suspended.
86
DOSThe Games Machine (UK) (May, 1988)
Sherlock is enjoyable, its initial ease encourages you to play on, and as puzzles are solved and time ticks by, a certain necessity to crack the case is instilled. The on-screen hints are tempting to use when a seemingly insurmountable problem is encountered, but true adventurers should find them easy enough to resist. I shall return to olde London towne in the guise of Watson during my own time, this, to me as a reviewer, is the sign of a good adventure.
86
Commodore 64The Games Machine (UK) (May, 1988)
Sherlock is enjoyable, its initial ease encourages you to play on, and as puzzles are solved and time ticks by, a certain necessity to crack the case is instilled. The on-screen hints are tempting to use when a seemingly insurmountable problem is encountered, but true adventurers should find them easy enough to resist. I shall return to olde London towne in the guise of Watson during my own time, this, to me as a reviewer, is the sign of a good adventure.
85
AmigaYour Amiga (Aug, 1988)
My only reservation about the game is that hints are included on the disk. My feeling is that this is far too great temptation to put in front of the average adventurer although others may prefer to have help on hand. That aside though, Sherlock is an excellent adventure and once well worth adding to your collection.
81
Commodore 64Zzap! (May, 1988)
Infocom have once again produced an above average adventure... even it it's not as high as some of their previous offerings.
80
MacintoshAll Game Guide (1998)
Definitely evokes a real Holmesian air. The descriptions are very Victorian and Dr. Watsonish.
73
Fazit: Ein „rundes“ Infocom-Adventure, das gewohnte Qualität bietet.
70
DOSPower Play (Feb, 1988)
Sehr stilvoll, dieses Sherlock. Vor allem für jemanden, der die Geschichten gelesen hat (sehr empfehlenswert übrigens), ist dieses Adventure wegen der vielen Details ein Muß. Auch für alle Hobby-Detektive Ist Sherlock ein interessantes Spiel: Die Story ist knifflig, die Rätsel knackig und die Atmosphäre äußerst britisch. Das Englisch ist auch einem Anfänger noch zumutbar, allerdings ist ein Wörterbuch empfehlenswert. Auch auf der technischen Seite ist das Spiel prima programmiert. Man braucht sich also keine Sorgen zu machen, ob man vom Computer verstanden wird. Trotzdem blieb bei mir das große Jubeln aus. Sherlock ist mit Sicherheit ein gutes und solides Abenteuerspiel, aber es fehlt die ganz große Klasse wie bei den Magnetic Scrolls-Adventures oder manchen anderen Infocom-Titeln. Trotz allem schlägt es aber immer noch vieles, was sich an Abenteuerspielen auf dem Markt tummelt.
70
DOSHappy Computer (Apr, 1988)
»Sherlock« ist ein weiteres Text-Adventure von Infocom. Es hat einen exzellenten Parser, eine clevere Handlung und viele logische Rätsel. Die Atmosphäre reicht nicht ganz an Spitzentitel wie »Stationfall« oder »Guild of Thieves« von Magnetic Scrolls heran. Wer aber gerne in Holmes-Manier Rätsel löst, wird an »Sherlock« Spaß haben.
70
DOSSPAG (Mar 02, 1995)
Having read all the Conan Doyle Holmes stories, I found Sherlock a positive delight to play. Both Doyle's writing style, and the atmosphere of 19th century London are approximated extremely well. Unlike Infocom's earlier mysteries which took place in one house, Sherlock's action takes you all over London. Numerous little bits of Holmesian minutiae flesh out the game. The humour is appropriately wry without resorting to the usual Infocom style of silliness that would not work nearly as well here as in other games.
60
DOSAdventure Classic Gaming (Jan 01, 2006)
Sherlock: The Riddle of the Crown Jewels is not the typical interactive fiction mystery title such as Deadline, Witness, or Suspect. In this game, timing is everything. Making the right move at the right time is the key. To succeed in this game, it is necessary to follow closely the suspects’ trails. If you arrive too late, the game goes on but the solution departs. While it is clear from the very beginning of the game that the culprit is Professor Moriarty, this rendition of Sir Arthur Conan Doyle’s work differs significantly from its novel counterpart—there is now a deadline in reaching your goals, and the delivery now resembles more of a treasure hunt than a mystery.