User review spotlight: Ultima IV: Quest of the Avatar (DOS)
Slept too much again?
Talk to the enemy or fight it - the most famous gimmick of SMT series
Wandering through abstract dungeons
My room. Doesn't look too fancy...
A standard 3D dungeon
Who is this guy in the wheelchair? Can it be...
Relax and enjoy the game!
Fortune-shmortune... I gotta level up, don't you see?!
Discos and young people visiting them exist even in a post-apocalyptic world, as we see
Stairs is a "conditio sine qua non" for a SMT dungeon
People just pop out of nowhere, and keep popping at the same place and saying the same stuff no matter what
I'm sorry sir... but judging from your clothes... do you really have enough money to lose to our casino?
You think you are the future Einstein?
You can name all the important characters of the game if you choose to say you remember their names
The world map has underwent major changes since the first SMT and is now in neat 3D
At this place you get a totally different picture in SNES and Playstation versions. The city looks much less "New Yorkish" and more appropriately post-apocalyptic in the PS version
Important rooms always have an English title
Reddish brick dungeon
Donate to the church and I'll heal all your wounds!
Remember that old game? MobyGames does. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.
"Wakka wakka wakka!"