DescriptionBased on and around the 3D animated movie of the same name, the game allows the player to control Shrek, a huge green ogre who's life has changed for the worse when every Fairy Tale character known to children wind up in his house. With the never ending talk of Donkey following him along his path, Shrek must rescue Princess Fiona from the dragon, as requested by Farquaad, while finding his way through crazy characters from the fairy (and not so fairy) tale kingdom.
New characters and events stir up further adventure as the player relives the events from the movie in this third-person action game. Shrek bashes and burps his way past various challenges, fighting knights and other evil things while collecting items to boost his health and power.
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- "怪物史莱克" -- Chinese spelling (simplified)
- "Shrek: Extra Large" -- GameCube title
Part of the Following Groups
- DreamWorks Animation licensees
- Inspiration: Movies
- Launch title: Xbox (North America)
- Shrek licensees
There are no reviews for this game.
|Consoles Plus||Xbox||May, 2002||82 out of 100||82|
|The Age||Xbox||May 09, 2002||60|
|GameSpot||Xbox||Nov 15, 2001||5.3 out of 10||53|
|GamePro (US)||Xbox||Nov 15, 2001||2.5 out of 5||50|
|Jeuxvideo.com||Xbox||Apr 17, 2002||10 out of 20||50|
|GameSpy||Xbox||Dec 03, 2001||48 out of 100||48|
|Entertainment Depot, The||GameCube||Nov 29, 2002||3.5 out of 10||35|
|Jeuxvideo.com||GameCube||Mar 05, 2003||6 out of 20||30|
|Game Informer Magazine||Xbox||Jan, 2002||3 out of 10||30|
|Game Informer Magazine||Xbox||Jan, 2002||2 out of 10||20|
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Deferred renderingThe game is believed to be one of the first to use deferred shading/rendering, a graphics technique made popular by Grand Theft Auto IV which allowed for better realtime lighting at the cost of memory and programming complexity.