DescriptionWith $100000 in the bank after taking out loans and selling stocks, it's time to start a railroad! Choose from 4 scenarios across two continents with randomly generated resources, and design your own railroad that moves people and goods across the country. Use the revenue to continue expanding, while keeping control of your company and appeasing your stock holders with growth and revenues. Play the stock market with company assets. Drive your competitors out of business with buyouts and rate wars. Multiple types of resources to carry (roughly grouped as slow freight, fast freight, passengers, mail) and convert, own facilities to maximize profit (buy a steel mill and the conversion from iron ore to steel makes money for YOU). Use the latest available technology to your advantage (new locomotives). Your objective is to retire with a huge bonus (based on your company's assets) and become the President or the Prime Minister (depending on which continent).
The game is essentially a bird's-eye-view real-time strategy game with aspects of building and stock market manipulation. Each fiscal period is 2-years, which corresponds to 1-day of track time. Build different sizes of stations to take care of different local needs, create trains that switch consists at different stations and maximize throughput. Upgrade/retire/modify trains as times change. The faster the trains arrive, the more money they earn. Multiple options will keep you busy as each game is different.
- "铁路大亨" -- Chinese spelling (simplified)
- "Tielu Daheng" -- Chinese title
- "Golden Age of Railroad" -- Working title
Part of the Following Groups
- Games with manual lookup copy protection
- Game with Creator's name
- Genre: Simulation - Traffic network
- Microprose Tycoon series
- Railroad Tycoon series
- Sid Meier's games
- Video games turned into board / card games
The Press Says
|Computer Gaming World (CGW)||DOS||Oct, 1990||100|
|Top Secret||Amiga||Mar, 1992||5 out of 5||100|
|Zzap!||Amiga||May, 1991||96 out of 100||96|
|Computer and Video Games (CVG)||DOS||Jul, 1990||94 out of 100||94|
|Power Play||Amiga||Jul, 1991||92 out of 100||92|
|Computer and Video Games (CVG)||Amiga||Apr, 1991||91 out of 100||91|
|CU Amiga||Amiga||Mar, 1991||91 out of 100||91|
|Amiga Action||Amiga||May, 1991||88 out of 100||88|
|Joker Verlag präsentiert: Sonderheft||Amiga||1993||80 out of 100||80|
|Joker Verlag präsentiert: Sonderheft||Atari ST||1993||80 out of 100||80|
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1001 Video GamesSid Meier's Railroad Tycoon appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
1830Railroad Tycoon was inspired by the Avalon Hill boardgame 1830. SimTex later adapted 1830 for Avalon Hill. Not long after, SimTex was acquired by MicroProse, and became MicroProse Texas.
Deluxe editionIn 1993 MicroProse released a Deluxe version, which added higher resolution screen, support for more trains, and more scenarios.
Freeware releaseThe entire game was released for a download to promote Railroad Tycoon 3. The link. http://www.2kgames.com/railroads/railroads.html.
KeypadThe Amiga version was one of the few non-Flight-Sim games to use the Numeric Keypad significantly - which unfortunately meant that it couldn't be played on the Amiga 600 model, which was launched in the UK in 1992 (one of three entry-level Amigas launched in little over a year!), and had no keypad in the interest of saving space and cost.
TitleThe game was originally titled Golden Age of Railroads. Then MicroProse decided it doesn't emphasize the business aspects, and changed the name to the present form.
- Computer Gaming World
- September 1990 (Issue #74) – Overall Game of the Year
- April 1992 (Issue #93) – Introduced into the Hall of Fame
- November 1996 (15th anniversary issue) - #41 overall in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #27 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 01/1991 - Best Computer Game in 1990 (DOS version)
- Issue 01/1991 - Best Strategy Game in 1990 (DOS version)
- Issue 01/1991 - Best Game Idea in 1990
- ST Format
- January 1993 (issue #42) - #50 in '50 finest Atari ST games of all time' list