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Side Arms Hyper Dyne

MobyRank MobyScore
Atari ST

User Reviews

More Like "Side Arms Deluxe". TurboGrafx-16 Joel Mitchell (8)

Our Users Say

Platform Votes Score
Amiga 3 3.2
Amstrad CPC 4 2.9
Arcade 1 2.0
Atari ST 2 4.5
Commodore 64 3 3.2
DOS 4 2.7
PlayStation 3 Awaiting 1 votes...
TurboGrafx-16 8 3.8
Xbox 360 Awaiting 1 votes...
ZX Spectrum 3 3.2
Combined MobyScore 28 3.3

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
TurboGrafx-16Video Game Den
All in all, I love Side Arms Hyper Dyne (no surprise here) and this conversion is perfect.
Insgesamt ist Side Arms ein wirklich gutes Shoot´em up mit nur wenigen Kritikpunkten. Die technische Umsetzung ist brillant, die hohe Geschwindigkeit weiß zu begeistern. Nur der zu hohe Schwierigkeitsgrad und die sich ständig wiederholenden Endgegner beeinträchtigen den Gesamteindruck.
TurboGrafx-16The Video Game Critic
What makes Side Arms such a blast is your overwhelming firepower. You can switch between weapons on the pause screen, and each can be powered up to an impressive degree. The "transformation alpha" power-up temporarily turns you in a "mech" that fires in eight directions at once, and it's awesome while it lasts. Once you ramp up your firepower, you'll breeze through the first stage with no problem. When you die and lose your weapons however, it can be hard to return to your previous glory. The bosses are surprisingly easy to beat, especially that "wheel of fortune" thing. There are also a few off-beat bonus items like a strawberry and a cow. Sure, we take cow power-ups for granted now, but in 1989 they were quite the novelty. Side Arms is one of those guilty pleasures that's fun because you don't have to think too much.
Atari STThe Games Machine (UK)
ST Side Arms contains more gameplay than it did on the Commodore; but, with only one warrior to control, it becomes merely another shoot-'em-up with better than average graphics and sound - the tune playing throughout is well done and unobtrusive, other effects are limited to laser-fire and explosions. However, it is an enjoyable action-packed game which has come across well from the coin-op.
Atari STST Action
What impressed me the most in the arcades was the loud, thumping music that accompanied play; it was a real driving tune which seemed to envelope you. Perhaps, then, due to the feeble sound, this is why this conversion is something of a disappointment to me. All the psychedelia and atmosphere of the original are sadly lacking, leaving just a bog-standard, four-way scrolling shoot'em-up. Somehow, this just isn't Side arms as I know it. I can't put my finger on what is lacking, but it's conspicuous by its absence.
Commodore 64ACE (Advanced Computer Entertainment)
While the game can be fun for a short while, there's nothing in it to make you come back for more. Disappointingly simple stuff that doesn't have any new features to keep the player interested for very long.
Commodore 64The Games Machine (UK)
There's not an awful lot to comment on, simply because it is all so average and has been seen so many times before. Many features of the original are missing and it doesn't really provide the same exhilaration or excitement of the arcade version. If you enjoy horizontally scrolling shoot 'em ups, try the far superior Delta.
Atari STACE (Advanced Computer Entertainment)
The graphics are of a high quality - smooth scrolling and plenty of detail. The gameplay is similar to the 8-bit versions but a bit tougher. There are the same five types of weapon. This can be a problem because after arming up and blasting away imperviously for a time, you'll eventually lose a life and weapons, laying you open to several quick deaths.
TurboGrafx-16Power Play
Herrlich schnelle Grafik und fetzige Musik zeichnen diese detailgenaue Umsetzung aus. Grafische Unterschiede zum Original-Spielautomaten muß man schon mit der Lupe suchen. Der “Zwei-Spieler-Gleichzeitig-Modus“ des Automaten fehlt aber. Und der macht nicht nur besonders viel Spaß, sondern ist fast lebensnotwendig, um bei Sidearms weit zu kommen. Der Schwierigkeitsgrad ist ab dem dritten Abschnitt so hoch, daß man alleine kaum eine Chance hat, wenn man einmal einen Treffer kassiert und damit das wuchtige Alpha-Extra verliert. Schade um die technische Qualität des Programms, aber die PC-Engine-Versionen der Action-Konkurrenten „Dragon Spirit“, „Tiger Heli“ und „R-Type“ machen mehr Spaß.
OK, so it's a disappointment that this hasn't got a two-player option, but as a one-player game it's not that bad. Probe haven't exactly exploited the Amiga's potential to the full – the sound's pretty basic, the graphics aren't all that interesting and it would have been nice to have full-screen scrolling – but for some reason the gameplay is quite addictive. As long as you're not too bothered by tough gameplay and don't mind about the conversion being absolutely faithful to the coin-op (which it's not), you could have an enjoyable few hours on your hands. Bit expensive just for a few hours, though.
ZX SpectrumACE (Advanced Computer Entertainment)
Colourful graphics can't gloss over the poor gameplay and collision detection problems. End-of-level guardians make their appearance here but even they won't help to keep you interested for long.
Commodore 64Power Play
Ein paar nette Ideen hat Sidearms schon, um Action-Fans das Ballern zu versüßen. Zwei Spie1er gleichzeitig, freie Wahl zwischen verschiedenen Extras... aber technisch ist die C64-Version wenig befriedigend. Merkwürdig, daß die acht Level nicht auf einmal in den Speicher passen (bei der Nemesis-Umsetzung hat das wunderbar geklappt). Grafik und Sound sind eher kläglich im Vergleich zu vielen furiosen Action-Spielen, mit denen C64-Besitzer zuletzt bedacht wurden. Ein interessantes Spielprinzip wird hier unter Wert verkauft. Da die Grafik gerade bei diesem Genre viel zum Spielspaß beiträgt, ist das Programm unterm Strich etwas enttäuschend.
Amstrad CPCPower Play
Das beste an dieser Umsetzung ist die schöne Verpackung. Doch außer dem Namen hat die lahme CPC-Version herzlich wenig mit dem Sidearmis-Spielautomaten zu tun. Grafik und Motivation sind in der Nähe des absoluten Nullpunkts anzusiedeln. Die ohnehin nicht sonderlich gute C64-Version von Sidearms wird hier noch um Längen unterboten.