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All in all, I did like Sigma Star Saga and look forward to what WayForward will come out with next. It certainly had an ambitious concept and it is evident to me that a lot of love was put into this game. The game brought back fond memories of the old-school shooters of my youth, while also filling me with the nostalgia of 16-bit RPGs. That combined warm-fuzziness of multiple nostalgias is perhaps why I enjoyed the game so much, despite the flaws that are sure to turn off many others. It also helped that the story was surprisingly good and thus kept me motivated to slog through the fetch quests.
The shooter genre is a dying breed, but Namco has found a way to revitalize it and make it contagious for both hardcore role-players who seek something fresh and twitchy fingered gamers who have long waited to see this genre evolve.
As an RPG, you'll find that this game will take you a while to beat. It's not one of those games that you'll be able to finish in a day or two. Beyond that, there are two possible endings your first time through, and you unlock two more possible endings after you've beaten it once, so there is some incentive to play more than once to try to get the different endings. These two factors lead to a high replay value for the game. The game is also highly creative since this is the first RPG I've known of that had this type of a battle engine. If you are a fan of RPG's and horizontal space shooters, I'd recommend getting this game. Even if RPG's aren't your thing, if you like space shooters, you should enjoy this game anyway.
There's a lot going on in Sigma Star Saga. In the beginning, the Star Trek: Nemesis-influenced tale didn't pull me in, but by the time the RPG and side-scrolling shooter elements kicked in, I was pretty charmed.
Sigma Star Saga is an usual hybrid of a game, mixing RPG and shooter elements in roughly equal propotions. That's "shooter" as in "shoot-em-up," not "first-person shooter" -- don't confuse this for Deus Ex, because it's nothing like Warren Spector's PC classic. No, Sigma Star is patterned after Japanese role-playing games, with all the linear plot and faux-anime stylings that implies. The shooting bits amount to a heavy dollop of watered-down Gradius dropped into the mix.
Sigma Star Saga is worth the time it takes to play through it once you understand that it’s not all shooter fun. RPG enthusiasts expecting Final Fantasy or Golden Sun – move onto something else. Space shooter fans wanting non-stop visceral action – get in line with the role players. Sigma Star Saga is a niche property with a niche audience in mind. Gamers who want something other than the turn-based level up system. Gamers who want a shooter with a mission more interesting than “Save the world!” That’s who Sigma Star Saga was designed for.
Sigma Star Saga deserves a ton of credit for its outstanding concept, and at first, it seems to do an excellent job pulling its disparate elements together into just the sort of game that most any longtime video game player would love. It takes just a few hours to overstay its welcome, though, and the dramatic conclusion to the storyline does little to alleviate the many numbing hours it takes to get there. This is a game that was clearly inspired by any number of 16-bit classics, but Sigma Star Saga doesn't quite measure up to them. But for what it's worth, for a while it sure comes close.
Graphics are top notch for the Game Boy Advance, full of classic 16-bit 2D charm. The epic music score is spectacular, too. Play control is responsive unless you happen to be piloting that school bus of a spaceship in some of the random encounters. Sigma Star Saga provides players with a creative action role-playing experience, and if you can overlook some of the glaring problems, it's a lot of fun.
All in all, Sigma Star Saga is a flawed masterpiece. This isn't like a Shenmue or Rez, where you'll either be all about it or not at all. It has some surface flaws that you'll be cognizant of, but there's still a pearl within its core. And there will certainly be players who can't bite through the Tootsie-Pop to get to the chewy goodness in the center. But those who can will find a game crafted with a real enthusiasm and soul, all-too-seldom seen these days, that will find its way into their handhelds for a long time to come. And besides, when has any other interstellar war given you the chance to see how the other side felt?
The RPG elements are more refined, so your enjoyment hinges heavily on your affection for shooters. If you're not drawn to old-school retreads like Gradius Galaxies, you'll be sick of the random encounters long before you finish. Otherwise, Sigma Star Saga's unique blend is worth a look.
Sigma Star Saga is neither a great RPG, nor a good shooter. However it is an above average mix of the two genres. An excellent first attempt, this fusion of my two favorite genres can only get better with each passing attempt. I really hope this is not a one shot by WayForward, as I would love to see more Shooter RPG’s. Where Jade Empire was an overrated RPG with some simplified shooter levels, SSS is a Simplified shooter with some RPG elements. I’d still recommend this over Jade Empire any day (even though I gave Jade Empire a 7) for shooter fans, but even they may be disappointed.
Malgré de très bonnes idées et une réalisation digne d'éloges, Sigma Star Saga n'arrive pas vraiment à utiliser ces trouvailles et se perd dans sa volonté d'englober trop de choses à la fois. De plus, à cause du nombre bien trop important de phases de shoot et d'un système de points de sauvegarde un peu trop old-school, il pose des limites que certains ne franchiront pas. Pourtant, voilà un titre qui mérite d'être connu, ne serait-ce que pour son ambiance et son parti pris. Reste à voir si vous pourrez supporter de voir des Krills à longueur de journée.
Sigma Star Saga is not the game that people were expecting. Instead of getting a shooter with RPG elements, like U.N. Squadron, the game is instead an RPG with shooter elements. Does that work? That depends on what you're looking for. If you want a compelling, complex storyline ripe with betrayal and confusion, go ahead and pick this one up. If you want something to whet your twitch appetite between Nanostray and whatever the next space shooter will be, then pass on this one, or try it before you buy it.
Gamespot gave this title an E3 Editor’s Choice Finalist award (that’s right, advertisement through media coverage, ain’t it great), which is either indicative of a really crappy selection of GBA games at the show this year, or Gamespot is more concerned with getting their logo embossed on a game box. For those that trust this site, that logo could be a bit misleading. This game has great potential but really mucks it up on delivery. If you really like shooters, or don’t mind beating your head against a wall to see which one gives first, then go ahead and pick up this title. Otherwise, you can probably find better shooters and RPG's, each in their own respective titles.
"Sigma Star Saga" tem uma premissa interessante, misturando elementos clássicos de RPG e jogos de nave. Mas as incessantes batalhas, sem opção de evitá-las, põem tudo a perder. A aventura é bem estruturada e o enredo tem todos os elementos para surpreender. Se o jogador conseguir suportar essa seqüência de combates, que simplesmente quebra qualquer tentativa de manutenção de ritmo, terá melhores chances de gostar dessa inusitada mistura.
Sigma Star Saga is a concept that probably looked better in a design document than it does in action. The game certainly has its merits, but the over-emphasis on the random battle element really ruins the pacing of the game and the player's forward progress in the adventure. Putting a bit more balance between the two would have most likely made the game much more tolerable and fun than what ended up in the final product. Tolerance is the key: if you can already handle constant and repetitive interruption within your RPG questing, then you'll get enjoyment out of this adventure. Me, I could use much, much less before I can freely recommend this game
Sigma Star Saga is not a complete misfire -- the graphics and sound are fine, the control is tight, and WayForward continues to show the flair for character design first seen in Shantae -- but there's no saving a game where the core gameplay element is completely bland and uninteresting. For all the time you spend shooting stuff in Sigma Star Saga, the developers would have done well to ascertain that the shooting was actually interesting or fun. It's not, and neither, in the end, is Sigma Star Saga.