User review spotlight: Carmageddon (DOS). Released in 1997.
Main Title/Main Menu
Selecting to play the main or the extra scenario
Opening cinematic shows James in the parking restroom, not believing in a reason he came to Silent Hill
Game starts in a not so maintained restroom which is true to the feeling of the rest of the game
Before you proceed any further, it may be useful to take a map from your car's front seat
Due to a road block, you'll have to find a detour to reach Silent Hill
The long opening run through the forest is long for two things... to show you how far away you are from nowhere, and to test your nerves of steel
Meeting Angela on Silent Hill's cemetery
Angela appears to be searching for someone as well
Most of the time you'll be using your flashlight so all you can expect to see is your silhouette and a small portion of lit screen
James will doodle on his maps to mark it true to the current events in Silent Hill
Browsing through the inventory
Second encounter with Angela, in an apartment room... you'll run into same characters over and over again, those few that are as crazy as you to come in here, anyway
James on the only balcony in the game, pondering his next move
James, face to face with the ultimate nemesis, the Pyramid Head
James approaching a familiar looking figure, could it be...
James saving Angela from... a furniture monster
Exploring the rooms of a LakeView hotel
LakeView hotel map, interiors will have lots of rooms and floors to explore
Well, if you found a VCR, all you need to find a tape and see what's on it
Each of the characters seem to live in their own inferno
An opening to "Born from a Wish" scenario where you play as Maria
Maria starts a game in the Heaven's Night club
A restroom... as good a place as any other to start a horror story...
Enjoy the clear surroundings while you can... things are going to get pretty claustrophobic soon.
This would be the point where a normal human being turns tails and sprints away.
This would be the kind of place no sane human being would get in.
And nominated as "the most tragic character of the game", Angela.
Pyramid-Head: hands down, the coolest villain ever and not only in videogames.
Once again, Konami's infamous zombie-nurse fetish.
Maria, leading the "bonus" scenario.
There goes femineity...
Maria wants to rest for a while. Sure, honey, you must be pretty tired for walking behind me while I do all the fighting!
The backgrounds are incredibly detailed... and the far clipping plane is incredibly near!
Hey! Look me in the eye when you talk to me... well, that's supposing you DO have eyes...
And leading yet another tragic cutscene... Angela!
They kinda went over the line with the heat in this hotel.
You're really telling me I gotta jump down there?
Yep. I knew I shouldn't have jumped down.
Just get in your car and leave...
Choose which scenario to play.
Combat and puzzle difficulty are independent.
James starts the game looking in the mirror in a filthy restroom.
Reading Mary's letter in the intro.
Yes, yes they are.
Meeting your first monster.
That red spot is a save point. There is a health drink on the ground next to the table.
Town map. James marks areas of interest.
After you knock enemies down, you can stomp them to finish them off.
These barriers close off streets.
You are expected to put your arm in that hole.
An object-placement puzzle. You'll have a few of these.
Fighting some sort of mannequin enemies in the apartments.
Introducing Pyramid Head. He'll show up a bunch of time.
The fight against Pyramid Head isn't going well.
This is Maria, she's the spitting image of James's dead wife, Mary, but Mary never dressed like that.
Protecting Maria right after you meet her. How well you protect Maria is one factor that determines your ending.
The infamous Silent Hill nurse, or one of them, anyway.
This is Laura. She'll be important.
Each area has two versions. This is the normal of a hall on the third floor of the hospital.
And this is the nightmare version of the same spot.
A scary room in the nightmare hospital
James failed to protect Maria from Pyramid Head. Notice how characters turn their heads to look at points of interest.
Like James, Maria starts her game looking in a mirror. Note the film-grain effect is off. You can toggle this once you beat the game.
You'll be seeing this a lot in both scenarios.
Maria fighting a monster
These things crawl on the ground once you knock them down.
This is the house where most of "Born from a Wish" takes place.
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