Silent Hill: Homecoming
The gameplay is the same as it's previous entries where the player searches for objects and uses weapons and hand-to-hand to combat and defend against grotesque monsters while solving puzzles to advance further into the game. It features a brand new graphics engine giving a realistic horrifying feel along with music composed by Akira Yamaoka who also composed for previous incarnations of the Silent Hill incarnations.
Homecoming is not the best Silent Hill of the series, but it still got the essence and atmosphere that make this game worthy. Many players really miss the first games of Silent Hill, but we must applaud the good intention of make something new and not just living in the past, without losing that essence.
Silent Hill goes to Hollywood by Mobygames has been cybersquatted (588)
If Homecoming wasn't called "Silent Hill", I might have liked it better. It has a lot of good aspects going for it: The vicious, bloody approach to horror, while not my cup of cake, definitely works; the controls are responsive; the combat is brutal and rewarding (at least it is when the "dodge" move decides to be a team player, which might or might not happen often); and the story, at its core, is frankly good.
Unfortunately, this game not only embraces enough Hollywood crap to piss all over itself and ruin several of its own good aspects; but also welcomes the particular stupidities of the Silent Hill movie, making all that garbage officially canon, and subsequently not only ruining itself, but fucking the entire mythology from now on, for good.
Simply put, there's no fixing Silent Hill now.
It's curtains, gentlemen.
So, if you dig the bloodbath sort of horror movies and you don't mind your stories going all Hollywood on you, and you can deal with the fact that it kills the franchise as we knew it, you might have a good time with Silent Hill: Homecoming.
I couldn't. But hey, I'm a fanboi...