DescriptionContinuing the series after seven years, Simon the Sorcerer 3D marks the return of the young spellcaster. The game is a direct sequel to Simon the Sorcerer 2, and starts precisely where the second game ended: Simon is imprisoned in Sordid's body... At the beginning of the game, the evil wizard Sordid is free again. He is now selling a mind-changing cola and you must stop him, and this time, unlike in the first two games, also save the world.
Many familiar characters from the two previous games are back, and so is Simon himself with his red cloak (and not the violet clothes from the first game). The classic adventure gameplay is based mainly on wacky puzzles, like the first two games, but the game is now entirely rendered in a 3D world. There are some action sequences, less linearity in the plot, and Simon can die. Besides, some puzzles can only be solved in a 3D environment and require extensive exploration.
- "魔法师西蒙3D" -- Chinese spelling (simplified)
- "Szymek Czarodziej" -- Polish title
Part of the Following Groups
|GameStar (Germany)||Jun, 2002||73 out of 100||73|
|4Players.de||May 16, 2002||71 out of 100||71|
|Joystick (French)||Jul, 2002||70 out of 100||70|
|Gameplay (Benelux)||Jan, 2001||69 out of 100||69|
|PC Games (Germany)||Jun 28, 2002||69 out of 100||69|
|Adventurearchiv||Jun 10, 2002||68 out of 100||68|
|Adventure Gamers||Oct 25, 2004||60|
|Svenska PC Gamer||Jun, 2002||54 out of 100||54|
|ActionTrip||May 20, 2002||30 out of 100||30|
|Just Adventure||Jul 29, 2002||F||0|
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TriviaIn November 2000, the game went gold and press copies were sent to various magazines. I played that version and various reviews appeared. A few weeks later, the word was out that publisher Hasbro's QA department was not pleased with the game (especially the graphics) and developer Headfirst lost its publisher.
The search lasted until 2002 when AdventureSoft picked up the game and released it with small improvements. In an interview on Quandary, Andrew Brazier, assistant Designer at Headfirst, responded to all the critics saying it was their first step into 3D, which was very hard, but necessary to get funds as (in his own words) "2D is pretty much dead now".
Related Web Sites
- Developer Interview (Randy Sluganski of Just Adventure+ talks to Andy Brazier about Simon 3D before its release.)
- Simon the Sorcerer 3D: Interview with Andrew Brazier (Quandary interview with Andrew Brazier about the making of Simon 3D (now archived at metzomagic.com))