Maxis takes their Sim-building line vertical with SimTower, an original concept from Japan (where vertical living is much more commonplace than in many parts of the world).
Your goal is to build a skyscraper that is both tall, aethestically pleasing, popular, and, most importantly, economically profitable. To be successful, your building cannot just be levels upon levels of officespace, or just an apartment sky-rise, but a multi-functional haven for humanity featuring everything from penthouses to theatres, restaurants to shopping malls. The centerpiece of your tower design is your elevators and proper managment is the key.
You can watch your Sims enter and leave your grand tower, getting impatient waiting for elevators, or having a hectic work day at the office. You can even train in on one or two, to server as a metering stick for their compatriots, or just to peek into the average workday of the little people living in your building. Or watch the security and resuce crews race as distasters like bomb threats and fires rampage through your well-crafted skyscraper.
- "The Tower" -- Japanese title
- "Sim Tower: Das vertikale Imperium" -- German title
- "ザ・タワー" -- Japanese spelling
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SimTower was one of a scant few commercial games to use WinG, a game library developed by Microsoft during the brief period between the Windows game SDK and DirectX.