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The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.

You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.

The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.


Simulcra Atari ST One crystal in view, another about to be made (by killing that one)
Simulcra Atari ST The protectors of the network
Simulcra Atari ST Can't get to what I've just destroyed by land
Simulcra Atari ST A long and winding road

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Critic Reviews

ACE (Advanced Computer Entertainment) Atari ST Oct, 1990 936 out of 1000 94
Computer and Video Games (CVG) Amiga Oct, 1990 93 out of 100 93
Computer and Video Games (CVG) Atari ST Sep, 1990 92 out of 100 92
The One Atari ST Sep, 1990 88 out of 100 88
Power Play Amiga 1990 86 out of 100 86
ST Format Atari ST Oct, 1990 81 out of 100 81
Amiga Joker Amiga Dec, 1990 80 out of 100 80
Power Play Atari ST Oct, 1990 75 out of 100 75
ASM (Aktueller Software Markt) Amiga Sep, 1990 8.2 out of 12 68
Amiga Power Amiga May, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50


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  • ST Format
    • Issue 01/1991 – #6 Best Shoot-'em-Up Game in 1990 (Atari ST)

Contributed to by Martin Smith (66859)