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Sinbad and the Throne of the Falcon

MobyRank MobyScore
DOS
...
4.2
Apple IIgs
...
...
Atari ST
...
...

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 8 4.0
Apple IIgs 2 4.5
Atari ST 2 4.5
Commodore 64 4 3.5
DOS 5 4.2
Combined MobyScore 21 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
DOSThe Freehare
You can play with the joystick or keyboard and enjoy this beautifully drawn colourful EGA adventure with oriental sounds. Unfortunately the game has no save feature, which is a real shame and bother. Still this game offers a lot of fun and gaming pleasures, so I hope you will get drawn into it so much, you won’t want to finish it or even pause. Definitely worth at least 4½ carrots (round it up or down, it’s up to you).
81
Commodore 64The Games Machine (UK)
Graphically the game is very good indeed, while playability is just as good as on the Atari ST (if not better since the genie offers an extra life as a wish). While the strategy and arcade scenes are limited, and repetitiveness a real danger, this is an attractive and enjoyable game.
78
Atari STThe Games Machine (UK)
Only with a megabyte of RAM does it become acceptable, allowing most of the game to be resident in memory. For people blessed with such machines the game becomes compulsive, with very attractive if not astounding graphics, an interesting atmosphere and good sub-games. Nevertheless dying if very easy, forcing a painfully repetitive retracing of earlier moves. [1040ST]
70
AmigaComputer and Video Games (CVG)
Not bad, although not as good as Defender of the Crown. Oh, yes Mindscape quote the word 'Adult entertainment' more than once in the instructions. As this cannot apply to Sindbad, does this mean we will seeing 'X' cert Cinemaware products. We live in hope...
70
AmigaCommodore User
Overall, Sinbad and the Throne of the Falcon is one of the best games yet produced for the Amiga, it may not quite be the prettiest, but it has a great deal of depth, and should keep most gamesplayers happy for many hours. Nevertheless, it's still clear there's plenty of room in the Amiga yet.
65
DOSThe Games Machine (UK)
A right pain to play on the Atari ST - juggling disks every two seconds become commonplace, it's better news for PC owners with only two disks which don't have to be swapped too often. Two slight niggles though: the key functions are a little sluggish (especially on the shipwreck sub-game), and Cinemaware don't appear to know the difference between a centaur and a minotaur. Oh well.
60
AmigaASM (Aktueller Software Markt)
Die Hauptspielebene erinnert stark an DEFENDER OF THE CROWN, welches selbst schon mit einer entliehenen Spielidee vorliebnehmen mußte. Nur, daß hier alles viel chaotischer zugeht was dem Spieler wirklich den Spaß verdorben kann, auch wenn er über die entprechende Anleitung verfügt. Ich glaube, wir müssen mal abwarten, was der Herr Sachs in seiner eigenen Firma produziert. SINDBAD ist ein gutes Beispiel dafür, daß im Moment für die Amiga-Software wohl eher gilt: Mehr Masse als Klasse.
57
AmigaHappy Computer
Schade, daß der Spielwert von Sinbad nicht die Qualität von Idee und Hintergrund-Story hat. Eine Zeitlang macht das nicht sonderlich schwierige Programm Spaß, aber spätestens nach dem erfolgreichen Absolvieren der Mission flaut die Motivation deutlich ab.
56
DOSPower Play
Gegenüber dem Amiga-Original wurde die Grafik streckenweise deutlich verbessert. “Sinbad“ ist kein Bravour-Spiel, macht aber ein Weilchen lang durchaus Spaß.
35
Atari STThe Games Machine (UK)
On a 520ST it seems almost as if every breath Sindbad takes requires juggling the three disks. Ultimately this makes the game quite unplayable and while an external disk drive might help matters, disk accessing is a bore. Only with a megabyte of RAM does it become acceptable, allowing most of the game to be resident in memory. For people blessed with such machines the game becomes compulsive, with very attractive if not astounding graphics, an interesting atmosphere and good sub-games. Nevertheless dying if very easy, forcing a painfully repetitive retracing of earlier moves. [520ST]