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Bref, quelque soit vos affinités avec le genre du survival-horror, Forbidden Siren est un jeu à essayer, sous réserve d’en avoir assez dans le pantalon (expression ultra-sexiste que j’assume pleinement, tiens d’ailleurs elle est #52 dans le manuel du parfait du petit testeur). Forbidden Siren vous fera découvrir une expérience inédite et novatrice entièrement au service de l'ambiance, je crois bien que c’est la première fois qu’un jeu est capable de me foutre les boules à ce point et d’installer une angoisse aussi grosse qu’un enclume. C’est sur cette comparaison de merde que je termine ce test, en vous conseillant vivement de l’acheter.
Surrounded by controversy (Siren?s chilling ads were pulled from Japanese TV), fueled by a toxic imagination, and scarier than any horror film made in almost 20 years, Keiichiro Toyama?s vision of terror speaks to primal fears of the unknown, the unseen, and the unkillable. Having cut his directorial teeth on the seminally shocking Silent Hill, Toyama, finger firmly planted on the pulse of American zombie flicks and macabre Japanese folklore, has extracted the elements that make horror work, married them with a multicharacter driven antisequential plot, and introduced innovative features that effectively subvert the genre if not redefine how games are played as a whole. Believe the hype.
"Siren" não é um jogo para qualquer um. Sua preocupação em perturbar mentalmente parece muito maior do que o interesse do diretor em fazer dele um produto acessível. Mas quem busca um bom susto e está disposto a pagar o preço viverá uma das mais elaboradas aventuras do gênero disponível nos videogames.
Quelles que soient vos affinités avec le genre survival-horror, Forbidden Siren vous fera découvrir une expérience inédite et novatrice entièrement au service de l'ambiance. Rarement un jeu aura su rendre aussi palpable l'angoisse et la peur dépeintes dans une fiction.
Can't Japanese villages get a break? Is there one single sleepy mountain town that isn't cursed by some age-old ritual involving twins, sacrifice, or unreasonable late fees on video rentals? After decades of abuse, Siren, Sony's first serious foray into console horror, is taking yet another settlement to task. But this horror is a bit slower and a lot more effective than most gaming scares, thanks in part to killer presentation and a few new tricks.
(Apr 16, 2004)
Still, for each thing that Siren doesn't do well, there are two innovative ideas that make it worthy of high praise. It is definitely not a game that will appeal to every survival-horror fan. Those who enjoy it will rank it among their favorite games of all time. Those who don't should hope that some of Siren's good ideas are stolen by developers who can implement them in a less frustrating game.
This is a game that is somewhat eerie and evolving, but the mood is broken by the interface and even the sightjack feature, while an intriguing concept, detracts from the mood. Siren has a lot of good things going for it, but the pacing hampers if from being a terrific title. Still, if you are looking for a game in which your survival instincts are threatened, in which the mysteries at the heart of the game are colored in evil rituals and terror, Siren may well be the right call.
(Apr 13, 2004)
From the moment I*Motion's original genre-creating masterpiece Alone in the Dark first appeared on our computer screens more than ten years ago, original ideas for the survival horror category have been few and far between. As regardless of what studio these games eventually come out of, it seems that nearly every single member of the genus has done its best to copy the model set forth by Infogrames; while adding little else to further the class. Though titles like Resident Evil and Silent Hill have indeed built entire empires off their strong presentation and storytelling elements, the core gameplay design itself is only one-degree north of where it originally started in 1992. Suffice it to say, the need for some innovation is definitely there.
This game is very demanding game and a lot has gone into making it work to its full potential, and fans of films such as the ring and gaming fans of Resident Evil and Silent Hill will play this until red in the face, you do need it to click though, get you into a certain mindset to truly want to come back to this again and again. But once you do, Forbidden Siren will have you looking over your shoulder for weeks.
Schade: Die erschreckende Atmosphäre und innovativen Ideen hätten eigentlich einen echten Hit aus Forbidden Siren machen können. Aufgrund der superharten Zombie-Brut und der etwas trägen Steuerung kommt jedoch zu oft Frust auf. Für echte Grusel-Fans lohnt sich das ganze auf jeden Fall. Die Story "Normale Kleinbürger jagen Zombies" ist äußerst ansprechend umgesetzt. Wer nicht auf das nächste Silent Hill oder Resident Evil warten will, greift zu.
What is it about the Japanese's sense of the macabre? Did Shinji Mikami lay awake at night dreaming of zombies after playing Alone In The Dark? Did he long to hear the "gnurrrrrrrgh" death rattles of 1,000 tortured undead souls, and the soft squelching sound of putrefying flesh rousing itself into twisted irrational battle one last time?
Playing survival-horror games never made me long for new underpants, although I tried to make it as exciting as possible. I’ve put out the lights, locked the door and only played in the dark, yet nothing happened. Not even Resident Evil made me look under my bed for bloodthirsty zombies. When I started playing Forbidden Siren, I sincerely hoped to play an unbelievably scary game. Would I finally shit my pants during a survival-horror game? Cause that's what their supposed to do, don’t you agree?
Once you figure out the patterns, though, you'll find the shibito to be mindless enemies--and apparently deaf as well. You can shoot at the back of a shibito, miss, and it won't be alerted by the sound--neither will any other shibito in the immediate area, not even if you hit your mark. You can be directly behind a shibito, moving at a slow walk or crouching into a crawl with your flashlight off, and it won't know you are there. Crouching will also serve to hide you behind certain objects to keep yourself and anyone you might be with out of sight. Characters you happen to be escorting can be given a range of orders depending on the situation, like "wait," "come here," and "hide." You'll have to keep your companions out of the sight of your foes as well, as a defeated friend will end the mission as if you yourself had perished.
Is Siren a revolutionary game? Hardly. The sight-jacking system was a new concept, but the creeping concept has been around for quite some time, so nothing new there. The game never left me feeling disturbed, other than by the British accents. Hitting people over the head with a weapon is always a stress reliever, so my suggestion is to give this one a weekend rental.
I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. It has good ideas, I'm glad to see experimentation in survival horror, but this should be chalked up as a failed test in the genre.
I'm sorry but Forbidden Siren just didn't do it for me. The dubbing is simply horrendous. This game is full of Japanese people, in Japanese locations, but with British accents. It ruins the game. The sight jacking also fails to work unless you know the levels exactly.
As it stands, Forbidden Siren is a game that – in spite of the brilliant central concept – will alienate too many players. The atmosphere is expertly set up, only to be knocked down by the repetitive trial and error approach; the hook of the creepy story is diminished by the dodgy and inappropriate voice acting; and worst of all, the sight jacking option is fatally flawed by the lack of distinctive maps which you're expected to memorise. If you love stealth and survival horror even to the point where the game being a chore to play isn't a problem, then Siren has a lot for you. If you like tension in games to be sustainable, and to actually have fun whilst playing, you may as well look elsewhere.
La réunion de bonnes idées ne donne pas toujours un bon jeu. En dépit d'une approche novatrice du survival horror, qu'il faut évidemment saluer, Forbidden Siren s'avère au final une expérience plus frustrante qu'amusante, faute d'une jouabilité suffisamment souple et intuitive. L'immersion dans l'horreur est gâchée par l'intrusion de menus rébarbatifs, des déplacements trop rigides, et surtout un gameplay très scripté, où l'on finit par progresser au par coeur à force d'échecs innombrables. C'est bien triste, car le jeu de Sony fait preuve d'une sacrée personnalité, qu'il s'agisse de son style graphique immédiatement identifiable, de son scénario totalement désaxé ou de son principe de jeu étonnant, le Sight Jacking. Ceux qui réussiront à dépasser le cadre formel et ludique de Forbidden Siren trouveront un jeu aussi précieux et noir qu'un onyx. Les autres peuvent avaler dès maintenant leur Prozac.
If you're looking for something that will actually pay off should you choose to stick with it, then you should give this title some serious consideration. By this point, you've hopefully got a good idea of whether this game is going to appeal to you or not. Rather than simply write a kiss-off , I want to point the right audience in this game's direction. This isn't a game I can give a high score to; while it's well done in the graphics and sound department, the incredible difficulty and lack of tuning seriously drag it down, and as much as I love the plot, it's not going to redeem a game that's hardly playable in areas. All the good intentions in the world don't help something that's this flawed on a fundamental level, so the best I can do is tell it like it is and urge everyone to caveat emptor.
Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesn’t help the player as well as it was intended. For the most die-hard of terror titles, it may be wise to give it a rent to see if it’s up your alley, as the gameplay will likely make you love it or hate it. But if the idea of dying 15 times on the same level or studying your enemies’ patrol routes for ten minutes just to take five steps forward sounds excruciating to you, it’d be wise to stay away from this one.
I grew so disenchanted with trying to pick up enemy sight that I avoided using this technique whenever I could. I love the episodic approach to the storytelling - but the execution of gameplay bothered me to no end.
Det känns som att det håller på att bli standard att göra något extremt med själva upplägget när man kommer ut med ett nytt skräckspel som ska utmana de gamla invanda serierna och namnen. Titta bara på Project Zero, med skolflicka, spökfotografering och allt. Vad man absolut inte får glömma bort är bara att det absolut viktigaste med ett skräckspel är stämningen - själva själen i all horror, alla rysare och alla skräckisar. Forbidden Siren har det mesta - grafiken, ljudet, designen och de nyskapande elementen, men det kvävs av ett för krävande system. Stämningen finns, men tappas bort någonstans mellan dödsfall sjuttiofyra och sjuttiofem.
Siren is one of the most aggravating experiences I ever had with a game. I wanted to press on because the story and atmosphere were phenomenal, but the game kept stopping me with its broken design. Even more tragic is that the PS3 remake Siren: Blood Curse fixed the gameplay but screwed up the story and atmosphere. Pick your poison.