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Critic Reviews

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J2MEIGN (Sep 08, 2005)
Skipping Stone is one of my favorite mobile games. Not of 2005. It's one of my favorite mobile games ever, and I've been on this tip since 2002, when color games were first being introduced. I love that I can spend either three minutes or thirty with it and still get the same buzz off of its engrossing, yet playful, design. Bouncing rocks on water doesn't get much more high concept, but the execution is so strong you're likely to spend more time just tapping that one button than playing some of the deeper mobile RPGs and action games on the decks. This is not just pure gaming, it's pure entertainment, and it deserves to be enjoyed by everybody.
J2MEMobile Game Faqs (Jul 18, 2005)
Its obviously aimed at trying to be a keeper for your phone. With its simple controls and enjoyable gameplay I could easily still be playing this in 6 months time. Value for money, methinks.
J2MEGameSpot (Sep 06, 2005)
An addictive, hyperkinetic high-score challenge based on throwing stones into the sea...whoever saw that coming? But we're glad it did. Skipping Stone's brash graphics and simple (yet seductive) gameplay make it a title of WarioWare-esque vivacity. Although anyone can pick it up and appreciate it, the game's exquisite balancing provides the depth to reward more experienced gamers. This is a game anyone with a phone can enjoy.
80 (Sep 23, 2005)
Concluyendo debemos decir que nos encontramos ante un título extremadamente sencillo y adictivo, de esos que invitan a jugar cada dos por tres, y que muestran de nuevo que una idea sencilla puede resultar más jugable que otras apuestas mucho más complicadas. Por lo tanto, a los amantes de los juegos clásicos como los de antes, os invitamos a que probéis este galardonado Skipping Stone, que se convertirá en uno de vuestro habituales en el juego móvil.
J2MEWireless Gaming World (Sep 16, 2005)
Skipping Stone is another charming title that you will only find available for mobile phones. The premise of the game is quite simple yet the interaction and desire to go as far as possible will keep your thirst for playing the game. It certainly appeals to players of all ages and can be played in any amount of time. This is another great example of what wireless games can do best and if you’re a casual player, there’s no reason not to get it.
J2MEairgamer (Aug 16, 2005)
Kurz gesagt: Das Spiel macht süchtig, die Aufmachung ist ansprechend, es fehlt aber auf Dauer an Herausforderungen.
J2MEPocket Gamer UK (Oct 04, 2005)
With its short games and repetitive nature of play (there are only two game modes distance and number of skips) Skipping Stone isn't the title to fill an hour-long train journey. What it is, however, is a wonderfully fun experience that you'll definitely want to keep dipping into either alone or with friends and it'll probably be several months before you allow it to sink off your phone.
60 (Nov 02, 2005)
Tossing a stone across a pond might seem kind of hokey in the digital age, which is why this handheld version is so refreshing. The game seems simple at first, but it can be tough to master, as you face hazards such as whales and tornadoes. It's good for quick play, but this one might get tossed off your phone fairly soon, as it loses its charm.