User Reviews

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Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS Awaiting 5 votes...
FM Towns Awaiting 5 votes...
NES 7 3.3
Sharp X68000 Awaiting 5 votes...
ZX Spectrum 6 3.3
Combined User Score 13 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Commodore Disk User (Mar, 1988)
[European version] Flying Shark receives my highest recommendation as an addictive and accurate arcade conversion. Well done, Firebird!
NESThe Video Game Critic (Jun 30, 2001)
This relentless vertical shooter is similar to 1942, but far more intense! Your P-40 fighter plane has modest firepower initially, but is also equipped with bombs that can decimate large areas at a time. The jungle and sea scenery are plain but attractive, and the music is absolutely terrific. The action begins slowly but ramps up in a hurry, with enemy missiles approaching from land, air, and sea. Shooting down a squad of eight red planes produces a power-up that incrementally increases your firepower. Going after these power-ups is a risky proposition, and some might even call it "glory seeking". One good piece of advice is to avoid the corners at all costs! Sky Shark is difficult but not insurmountable, and it keeps you coming back for repeated punishment. The only thing lacking is a two-player simultaneous mode.
ArcadeCommodore User (May, 1987)
Flying Shark is based on a pretty standard theme, but it more than makes up for its lack of originality with its exquisitely detailed and lifelike graphics (particularly noteworthy being the realistic camouflaging of enemy tanks and the ragged smouldering craters left by the destroyed machines) and its sheer playability.
From there on things just get tougher - multiple hit gun emplacements, massive ships and aircraft carriers, and even more complex lines of defence. Smart bombs come in handy, but survival depends on hanging onto the extra weapons. Lose one life and it's something of a lost cause. A smashing shoot-em-up that verges on being a bit too difficult.
A straight port-over of the ST version, so it is just as impressive. Fabulous graphics and very demanding wave patterns. The sound effects and music were so good that they haven't had to be changed much either.
With so much ground detail it can be a little difficult to see the enemies bullets - sometimes you're left wondering what hit you. Sound is limited to spot effects (naff) and the odd tune (good) but that doesn't detract from the games sheer playability.
ZX SpectrumCrash! (Feb, 1988)
Another great shoot-em-up from the Robinson/Cumming partnership
Good graphics, good gameplay, what more do you need in a shoot-em-up?
Atari STThe Games Machine (UK) (Jan, 1989)
Flying Shark's unoriginality may not find favour with everyone, but if you're looking for the closest conversion yet of a simple but totally addictive coin-up, this is it.
ZX SpectrumThe Games Machine (UK) (Feb, 1988)
Although the playing area is monochromatic, the drawing is so highly detailed, using effective shading to highlight the different terrain, that it wins out. A problem with other mono scrolling shoot-'em-ups, that of the bullets blending with the background so they become hard to see, is overcome in Flying Shark by making them large and so simple to spot. It is also more playable than the Commodore version, with more fair levels of difficulty.
Predictably, the arcade version has better graphics, but the NES port has a faster fighter plane (in relation to its respective enemies), making it a fairer, more enjoyable game.
ZX SpectrumComputer and Video Games (CVG) (Feb, 1988)
Wiping out the blue planes gives you the chance of an extra life. And that's basically the game. It's ever onwards into the wide blue yonder. Finger on the button.
Amstrad CPCThe Games Machine (UK) (Mar, 1988)
For Amstrad-owning fans of the arcade original, it comes highly recommended, and even for those who don't know the Taito game, it should still prove to be one of the better blasts on the Amstrad.
Rather slower than the Spectrum version and not a great deal more colourful, this one's still entertaining stuff as vertically shoot-em-ups go. The bullets could have been made a little easier to see, but you can't have everything.
Atari STThe One (Dec, 1988)
Flying Shark on the ST features detailed and colourful backdrops and sprites accompanied by functional effects and music. What we have here is a fairly accurate interpretation of a derivative but playable coin-op which drops on US Gold's conversion of 1943 from a few thousand feet.
ZX SpectrumPopular Computing Weekly (Dec 17, 1987)
Flying Shark on the Spectrum is a surprisingly good implementation of the coin-op classic and certainly more entertaining than watching John Wayne films during the holiday period.
Atari STComputer and Video Games (CVG) (Jan, 1989)
So - to buy or not to buy? If you were crazy about the coin-op then definitely yes. This is a more than competent conversion. If, however, you are just looking for a good scrolling shoot 'em up for your ST then I would consider Xenon by Melbourne House instead. It has the edge in playability and graphics.
Commodore 64Datormagazin (Feb, 1988)
Ett bra spel för folk som tycket om shoot'em-up-spel som inte är så rysligt snabba. Tilläggas bör att jag tycker det är väldigt tråkigt att Firebird inte lade in tvåspelaresmöjligheten även i 64:a-versionen.
Commodore 64The Games Machine (UK) (Feb, 1988)
[European version] The attractive coloured graphics make Flying Shark pleasing to play at first. But after a few attempts, frustration seeps because playability is sometimes unfairly tough, and new enemy squadrons appear infrequently enough that building extra fire power is difficult. A shame, because the competent programming means the graphics and sound work to good effect. If only the playability could have been tweaked to match the quality of the Spectrum version, Flying Shark could have made an first-rate game.
If you've played the arcade or Spectrum versions of this game, then the C64 version may disappoint. The gameplay has suffered through being speeded up dramatically. This only detracts from the game, and your interest will die that much sooner.
Amstrad CPCAmstrad Action (Apr, 1988)
A demanding blast, but it does lack speed.
AmigaCommodore User (Mar, 1989)
This is a sort of game which holds few surprises. Five levels, icons for extra lives, extra smart bombs and so on. Flying Shark is aiming at quality rather than originality. Given its crisp graphics and addictive gameplay, it would be a game to recommend – especially considering the weakness of some similar conversions – if it were not for some serious niggles.
Commodore 64Happy Computer (Jan, 1988)
[European version] Kein sehr geistreiches Vergnügen, aber kurzweilig und auf dem C 64 gut programmiert. Was sich da an Sprite-Getümmel abspielt, ist sehenswert.
AmigaThe Games Machine (UK) (Apr, 1989)
Comparisons with the ST are inevitable, but the game remains just as challenging. The concept is dated but it provides simple, enjoyable and addictive gameplay.
Commodore 64Power Play (Feb, 1988)
[European version] Flying Shark bietet auf dem C64 viel Scrolling, viele Sprites und Action satt. Kein sonderlich intelligentes Spiel, aber zum Abreagieren gut geeignet.
NESAll Game Guide (1998)
Sky Shark is a very good game for shooter fans who aren't looking for something unique or overly complicated. It's a good translation of a fun arcade game that will provide hours of enjoyment for those with quick reflexes and a happy trigger finger.
Navigate carefully as you only have four planes to complete the mission. Your ammo is unlimited. Bombs cover a wide range and can take out a lot of enemies. However, you only have three bombs per plane, so use them wisely. "Safe journey, Shark." A challenge even for experienced aces!
Commodore 64Commodore User (Jan, 1988)
[European version] Flying Shark on the 64 is one of the better coin-op conversions available - though certainly not in the same league as Bubble Bobble.
AmigaZzap! (Apr, 1989)
As arcade conversions go, this is rather weak, but as shoot 'em ups go, it isn't too bad. Once you've got over the fact that Firebird hardly seem to have bothered how accurately they've converted the game, it's quite enjoyable to play. It is a little unfair at times, though – especially when you lose a life to a team of fighters pumping bullets in all directions – but you soon learn the tactics to overcome this. A high price for an average conversion.
Commodore 64Zzap! (Feb, 1988)
[European version] A frustratingly difficult shoot'em up of limited appeal.
Commodore 64Computer and Video Games (CVG) (Feb, 1988)
[European version] Wiping out the blue planes gives you the chance of an extra life. And that's basically the game. It's ever onwards into the wide blue yonder. Finger on the button.
58 (Jun, 2013)
Sky Shark handles fine, and it’s fun enough for a melancholic afternoon, but it’s also heavy on the frustration and light on the memories.
Sky Shark has great background detail with little screen flicker. Even with these positive features it's just another 1943-type flying and shooting game. Nothing extraordinary, but a solid, well-playing game nonetheless.
Amstrad CPCPower Play (Mar, 1988)
Vertikales Scrolling ist nicht gerade eine CPC-Stärke. Das sieht man dem Spiel auch an, das recht langsam scrollt. Von der superschnellen Action des Automaten bleibt da nicht allzuviel übrig, obwohl sich die Programmierer Mühe gegeben und relativ viel aus der Hardware geholt haben. Im Gegensatz zur spannenden C64-Umsetzung macht die Schneider-Version aber nicht sonderlich viel Spaß. Ein langsames Action-Spiel hat‘s nicht leicht im Leben.
Atari STRetrogaming History (Dec 01, 2010)
Desiderare una valida conversione di Flying Shark su Atari ST non equivaleva a voler la luna nel pozzo. Titoli realizzati negli anni di avanzata maturità del sistema dimostrarono in pieno che un coin-op con tali caratteristiche poteva essere dignitosamente riprodotto anche su un hardware non customizzato come quello del 16 bit Atari. Purtroppo il porting dell’arcade hit Taito / Toaplan fu affidato ad un team di non particolare rilievo in un periodo in cui l’ST non era ancora pienamente valorizzato in ordine a questo genere di titoli. In questa conversione un grave errore di valutazione degli sviluppatori unito ad un coding poco efficiente hanno contribuito a snaturare e compromettere la giocabilità dell’coin-op facendo, così, precipitare questo Flying Shark in versione ST come un Curtiss P-40 abbattuto dalla contraerea nemica
Commodore 64ASM (Aktueller Software Markt) (Jan, 1988)
[European version] Zuallererst lag mir eine Demo-Version vor, die ich recht kritisch betrachtete. Als dann das Endprodukt folgte, war ich mir sicher, daß das eiskalte Hämmerchen der Bundesprüfstelle bald wiederzuschlagen könnte (die Betonung liegt auf „könnte“!).Warum? Ganz einfach : Bei FLYING SHARK handelt es sich im engsten Sinne um ein Action-Game, das Erinnerungen an „1952“ (Name v. d. Red. Geändert!) wachruft. Das Scrolling ist ähnlich; das Game Play ist ähnlich; die Spielinhalte sind ähnlich. FIREBIRD hat also, um es auf einen Nenner zu bringen, nicht nur TAITO, sondern auch Elite nachgeäfft.