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After the benevolent god N'Gir has given his blessings to the beautiful land of Tessera, he felt his work was pretty much done, and... fell asleep. Unfortunately, with no gods to watch over the world, an evil Archmage has gradually taken control over it, oppressing the population with his iron rule. The hero of this story lives in the town of Thurin, which is somewhat out of the Archmage's range of influence. However, when a gravely wounded kobold delivers a message to him and dies on the threshold of his house, the hero realizes that his long journey has begun - the journey to wake up the slumbering god!

Sleeping Gods Lie combines elements of action and adventure-style gameplay. The entire game world is viewed from first person perspective, rendered in "fake" 3D. The player explores this world, finding items, solving occasional puzzles, and getting closer to the goal. Enemies will often attack the hero; the key to victory is usually the power of the weapon the hero wields. These can be melee weapons as well as long-ranged ones such as a slingshot. Combat is entirely action-oriented. The game has an internal clock, and the hero can get tired and will have to rest from time to time.


Sleeping Gods Lie DOS Loading up on goodies.
Sleeping Gods Lie DOS Start menu
Sleeping Gods Lie Atari ST Inside your house.
Sleeping Gods Lie Atari ST Your house.

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Critic Reviews

Info Amiga Feb, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
The Games Machine (UK) Amiga Oct, 1989 77 out of 100 77
The Games Machine (UK) Atari ST Aug, 1989 76 out of 100 76
Zzap! Amiga Oct, 1989 75 out of 100 75
Commodore User Amiga Sep, 1989 73 out of 100 73
ST Format Atari ST Aug, 1989 72 out of 100 72
ASM (Aktueller Software Markt) Amiga Sep, 1989 8.4 out of 12 70
Computer and Video Games (CVG) Atari ST Aug, 1989 67 out of 100 67
Power Play Amiga Sep, 1989 60 out of 100 60
ASM (Aktueller Software Markt) DOS Apr, 1990 5.8 out of 12 48


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The working title was "Steven's Wonderful Game" and was originally developed on Atari ST and Amiga. At the time it was a technological breakthrough being one of the first games to use scaled graphics. Originally had a strange 360 degree wrap around view, but was changed to a more conventional perspective viewpoint because it was too weird. Unfortunately the conversion to PC was not as good as the original 68000 versions.

This was the first game to be published on the Empire Interactive label.
Contributed to by Kabushi (206444), Martin Smith (66812) and faceless (445)