DescriptionPuzzle game, third full game in the Smart Games Challenge series. This one includes 20 new and different puzzle types, each with between 30 and 50 individual puzzles (and 100 "Who What Where When" puzzles). Your score is tracked for every indivdual puzzle, so for puzzles with variable scoring, you can go back and try to do better (the game suggests what the maximum possible score is for every puzzle, but sometimes the developers can be beat).
Puzzles range from straightforward word puzzles ("Word Loops" and "SyllyBusters") to musical ("Stepping Tones") to trivia ("Who What Where When") to spatial manipulation puzzles ("Tumblin' Dice" and "Paradox Puzzle") to logic puzzles ("Take A Seat" and "Gumball" ) to math puzzles ("Shopping Cart") to variations on traditional games ("Poker Solitaire" and "Solocala," based on the traditional African game Mancala). Other puzzles are hybrids or just plain hard to classify: "Snake Pit," "Balloon Kaboom," "It's A Snap," "Butterflies," "Crossword Slide," "Paper, Scissors, Rock," "Word Flip," "Sheepdog," and "Meteor Mayhem."
- "Smart Games Games Pack Green Edition" -- Re-release
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|Computer Gaming World (CGW)||Mar, 1999||80|
|Gaming Entertainment Monthly||Mar 16, 1999||70 out of 100||70|
|7Wolf Magazine||Mar 05, 2002||6.4 out of 10||64|
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Related Web Sites
- Smart Games Puzzle Challenge 3 (official website)
- Official Smart Games Website (The official Website for additional puzzles, the Frequent Thinkers Club and for online contest play!)